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battleship's Introduction

battleship

A C++ implementation of the game Battleship, which can be played by 2 players over LAN on the terminal. Networking is done using the C++ Boost Asio library, and the game is implemented using OOP.

Legend

Symbol Meaning
O Ship
H Hit
X Miss
. Empty

Game Format

  • Grid Size is fixed to 10x10
  • Each player has 2 boards
    • target: grid that shows where player has shot, along with hits and misses)
    • shipyard: grid which contains the player's ships, along with opponent's hits and misses
  • Grid Cells are number from AA to II (row, column)
  • Player 1 - server
  • Player 2 - client

Instructions

  • By default, Player 2 will try to connect to a server created on the same machine (localhost)
  • To play across machines, make this change in client.cpp: "127.0.0.1" -> IPAddress of Player 1's machine
  • Use make to link header files, compile and create executables
  • Start server before running client

Dependencies

  • C++ 11
  • Boost.Asio - for networking

TODO

  • save/load support
  • 1P version v/s AI (Reinforcement learning agent)

battleship's People

Contributors

dhruvkayastha avatar

Watchers

James Cloos avatar  avatar

Forkers

darkknight2019

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