diffeomorphic / import-daz Goto Github PK
View Code? Open in Web Editor NEWImport DAZ Studio native files (.duf, .dsf) into Blender
License: BSD 2-Clause "Simplified" License
Import DAZ Studio native files (.duf, .dsf) into Blender
License: BSD 2-Clause "Simplified" License
Hello Awesome Product BTW ty for allowing us to use it for free. When merging geografts (in my case ngv8 genitalia) I get an issue where the the textures for the genitalia and the torso get layered on top of each other for lack of a better way to describe it. Ill upload before and after the merge images. Is there a way to fix this without painting over the uvs in a third party app or blender.
Hi, love the addon, been using it for a while. I have noticed that when using the 'create metarig' option (Rigify) AND just keeping the metarig when generating rig first, I can edit the metarig but I cannot use 'Feature Sets' for bones. I don't know if this is intended (limitation of addon) or a bug. I have Feature Sets for creating arm/leg locking and pivoting mechanisms that i would like to use with my rigs. If it's not a bug and is intended, I was wondering if it would be possible to add for a future update? Thank you and keep up the good work!
As soon as I key a morph the insert key breaks. After that every time I use the I shortcut or right click an pick insert key blender tries to add keys to the "Button Keying Set" the only way I can add keys for the rig is to add them through the item rollout and right click to add a key. What am I missing. I tried to lock the Button Key set - no help. Remove button key set - no help. Even with the auto key mode selected it always tries to add to the button key set.
Thanks
sc_studio
I did an easy import of a character from Daz, and applied some animation to it. I then clicked the Save Pose Preset button to get it exported back out again. Perhaps I've misunderstood and need to do something more?
Thanks.
Python: Traceback (most recent call last):
File "C:\Users~whatever~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\error.py", line 208, in execute
self.run(context)
File "C:\Users~whatever~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1551, in run
self.saveFile(rig)
File "C:\Users~whatever~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1801, in saveFile
struct["scene"]["animations"] = self.getAnimations(rig)
File "C:\Users~whatever~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1831, in getAnimations
self.getTrans(bname, pb, locs, 1/rig.DazScale, anims)
File "C:\Users~whatever~\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1895, in getTrans
if not self.includeLocks and self.loclocks[pb.name][idx]:
KeyError: 'nasolabialLower.L'
Hello Thomas, you can contact me please i have a question about Import-daz ?
thx you
my mail : [email protected]
hello, I use your plugin a lot, but I felt a big lack.
I can transfer the character from Daz studio to blender, but when the character I imported has 'Genital region', I need to fix it in blender.
There is no problem with this, I make the correction and add the genital area to the character.
However, because I messed up the main topology of the character (deleting the faces). I can't add new morphs to the character.
I think this is a big shortcoming.
Can you find a way to transfer it along with the genital area?
Hi Thomas, Nice addition with the Geometry Node Editor. I ran into one issue though with the shading. With the new mesh the shading dissapears. If I turn of the Geometry nodes I have them back again. Another tip I want to give you is that if you use the "Realize Instance" node you can export the results.
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