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tapsaman avatar tapsaman commented on May 25, 2024

Old issue but I was struggling with the same thing. Noticed there was a closed issue that I assume is related to this one that was (kinda) resolved. #16

I've only tested the DesktopGL version where this setting still renders shadows on partially blocked hulls, which I assume is expected and what I have to work around on in my project.
kuva

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PerhapsQ avatar PerhapsQ commented on May 25, 2024

I sort of moved on with other stuff. Then I ran into this problem again. Went on to check existing issues just to find this issue posted by myself.

Solution above sort of worked, but aside from problem above, it also messes up a lot of my "2.5D light"
image
So for now I will probably just stick to lights magically illuminating walls behind walls 😅

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