Comments (2)
The PenumbraComponent
has a Transform
property. See if setting that works for you.
penumbra/Source/PenumbraComponent.cs
Lines 58 to 65 in 5729589
from penumbra.
That's got it, just applied it to the transform the camera uses on update. Thank's for the help!
from penumbra.
Related Issues (20)
- Support for MonoGame 3.7.1 HOT 5
- No lights drawn on WindowsDX HOT 3
- Tweak color of unlit areas
- How to use it within a tileengine?
- [Question]: Is there a way to detect which hulls are affected by light? HOT 3
- Visual artifact
- Stretching viewport to window bounds
- Not Updating on Hull removal. HOT 8
- [Question]: Is there a way I can change the layer depth at which individual shadows are cast? HOT 2
- Support MonoGame 3.8 HOT 5
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- Installing Penumbra HOT 5
- Normal map support HOT 1
- FNA-XNA Support?
- Smaller Render Targets
- Support for MonoGame 3.8.1 HOT 3
- Limit the penumbra effect to a specific area? HOT 2
- Drawing non-affected Elements like in HelloPenumbra doesn't seem to work
- NOT AN ISSUE - Thanks to project owner.
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