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Unity game
2020.2.3f1
latest stable version.Implement the existing weapon system on the player for the enemies., see #9 & PlayerCombat.cs
.
You should do this by making changes to EnemyAI.cs
Add UI placeholders for the health of the player & a gameover screen
PlayerCombat
script might need. This script only contains the proporties of the weapon.
Ask @rijkvp if you don't understand.
[ ] Add Door prefab
[ ] Detect when player hits the door
[ ] Trigger some code (load next level) when door is hit and all enemies are dead
A bullet should deal damage when it hits a player or enemy.
Damageable
for all the game objects that can receive damage from bullets.BulletMovement
script to Bullet
because it is used for general bullet stuffBullet
component.Create a pickup system that allows the player to pick up weapons spread around the level.
Add a new component on the Enemy prefab called EnemyHealth
It should contain a variable for the start health, the health the enemy has when spawned, and a variable called currentHealth.
Also create a public metod wich other components can access to deal damage. When the health gets below zero a boolean variable called isDeath should be set to true.
Make sure the access modifiers make sense: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/access-modifiers
You can debug the private variables by enabling debug in the unity inspector.
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