After cloning the source, you need to run the following command.
yarn install
PORT=XXXX yarn start
http://localhost:3000
.
The Tilemap provided for our background has the potential to be used with collision against players.
Once we're using the Arcade
physics system, implement tilemap collision.
.
Double diddles should award no points/the faster player should win
Add game menu before playing.
on death we should send a user there instead of immediate respawn
Where possible, we should be exporting as much as we can to the game server instead of client-side.
This includes player and enemy location-calculating, or at the very least, location validation.
Give each player a unique color consistent for all players.
So they don't diddle eachother
They share a ton of code
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