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open-game-assets

free and open source game assets library

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open-game-assets's Issues

Define a nice art style for the 2D assets.

We will start by making some nice 2d vector assets, but first we need to define a cool art style, since this work is going to used as an official resource for godot engine demos, it has to follow the Godot's key principles and values (friendly, accessible, fun, modern, innovative, ...).

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@NathanLovato

Art direction for 3d assets

For 2d, check out #1

Let's define the art direction to start with for 3d. We don't have to stick to a single art style in the long run, but we should certainly pick one to start with, to help build modular and coherent kits.

Quoting @djrm:
Since this work is going to used as an official resource for godot engine demos, it has to follow the Godot's key principles and values: friendly, accessible, fun, modern, innovative, ...

As far as characters are concerned, we have the option to flesh out the Godot universe, working with Gobot and Godette. While PBR can be appealing, some more stylized art may be more accessible to illustrators and other modelers who could contribute to it.

We have Tomah who's eager to help here, and who's got quite a bit of experience with game art by now. I'll let him make suggestions

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