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NestedPrefab_Demos

用于2019年2月27日Unity官方直播中关于嵌套式Prefabs功能的演示

以下工程所用Unity版本: 2018.3.6f1

  1. 3D Game Kit工程用于演示游戏场景中如何重用美术资产
  2. API Demo工程用于演示如何通过编辑器脚本来控制Prefab
  3. Spider Robots Demo工程用于演示Prefab Variant相关功能
  4. UI Demo工程用于演示如何在UI中使用Prefab系统

直播页面报名地址:https://connect.unity.com/events/unity_nested_prefab_live_session

直播页面地址:https://connect.unity.com/i/ebcb343a-da7b-4541-bd33-38e805ce7836

直播内容: Unity在2018.3推出了重新设计的Prefab预制件系统。这一全新的设计终于为一个长达十年的问题画上了完美的句号,这个问题就是:“什么时候Unity可以提供嵌套式的预制件系统,俗称Nested Prefab?”

但是推出全新设计的Prefab预制件系统只是一个开始,最重要的是我们要帮助Unity开发者了解并将其充分应用到实际项目中去,这样才能将这个强大的系统完美地发挥她应该发挥的作用。

本次直播将会尝试做到这一点,所以我们准备了以下两部分内容:

第一部分:

讲解如何使用全新的Prefab预制件系统,包括:

  1. 如何在Prefab模式中单独编辑
  2. 如何正确地嵌套多个Prefab
  3. 如何使用Prefab Variants(预制件变体)
  4. 如何正确使用Override

第二部分:

如何使用相关Prefab API通过脚本使用预制件系统,包括:

  1. 如何用脚本查看Prefab预制体类型等信息
  2. 如何用脚本创建Prefab预制体
  3. 更多内容将会在直播中揭晓…

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