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View Code? Open in Web Editor NEWGTAV > GTASA resource converter. Converts YTD/YDR/YDD/YFT resources to DFF/TXD and generates COL files.
License: MIT License
GTAV > GTASA resource converter. Converts YTD/YDR/YDD/YFT resources to DFF/TXD and generates COL files.
License: MIT License
Can I execute .h files separately in c++
Can I make all files into exe
please reply and I love the mod you made the map radar keep it up
Waiting for your reply
Hi i'm using the converter to convert a ytd file to .dff. However it converts the file to .txd file. Is there any way to convert to a dff instead ?
why i cant download it??
Heya - this tool seems cool, cause I don't have V and I want to convert some modded vehicles to SA for my enjoyment.
TXD got converted fine without errors, model not so much.
This is the "replace" version, I can't figure out how to extract the RPF from the "addon" version.
I'm testing this tool with the mod "1965 Gladiator V1.7"
Low model got converted fine - for some strange reason it's still one part even though I do have the vehicle settings on.
High model, the vertices got converted fine, the faces are scrambled. Again, one part.
I can explain in further detail if you want me to.
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I'm using the latest source of this project, not entirely sure on the zlib version but it's from late 2015. The model i was trying to convert was the buzzard object (update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
), and the exception is thrown while converting buzzard2.yft
.
the IndexBuffer
has 4 elements, and only the 1st one is non-null, the rest are all nullptr, so when (in the Geometry constructor) it reaches the 2nd element, it tried TRANSLATEPTR2 on a nullptr
Here's the stack trace
ytdydryddyft2txddffcol.exe!ResourceData::TranslatePtr(Ptr & ptr) Line 179 C++
ytdydryddyft2txddffcol.exe!VertexBuffer::VertexBuffer(ResourceData * resData=0x0093eb3c) Line 465 C++
ytdydryddyft2txddffcol.exe!Geometry::Geometry(ResourceData * resData=0x0093eb3c) Line 508 C++
ytdydryddyft2txddffcol.exe!PtrCollection<Geometry>::PtrCollection<Geometry>(ResourceData * resData=0x0093eb3c) Line 213 C++
ytdydryddyft2txddffcol.exe!Model::Model(ResourceData * resData=0x0093eb3c) Line 533 C++
ytdydryddyft2txddffcol.exe!PtrCollection<Model>::PtrCollection<Model>(ResourceData * resData=0x0093eb3c) Line 213 C++
ytdydryddyft2txddffcol.exe!FragDrawable::FragDrawable(ResourceData * resData=0x0093eb3c) Line 657 C++
ytdydryddyft2txddffcol.exe!FragType::FragType(ResourceData * resData=0x0093eb3c) Line 763 C++
ytdydryddyft2txddffcol.exe!model_converter::convert_yft_to_dff(char * srcpath=0x0093f1a8, char * dstpath=0x0093ed34, char * modelname=0x0093ee40) Line 1068 C++
ytdydryddyft2txddffcol.exe!ConvertYFT(char * filepath=0x0093f1a8) Line 72 C++
ytdydryddyft2txddffcol.exe!SearchFiles(const char * lpszFileName=0x002d4538, void(*)(const char *) lpSearchFunc=0x002590f9, int bInnerFolders=1) Line 64 C++
ytdydryddyft2txddffcol.exe!main() Line 87 C++
[External Code]
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Using GTA dff importing tools plugin, it wont let me import any of the output DFF as a character
Trying to get the files from a GTA mod and the extractor gets stuck on converting the YDD.
We can't download, please new link?
Some object use multiple models.
When there is two (maybe more) the program crash.
Some lod object use two mesh.
Some files crash the converter
When i open the players parts the program crash.
Example of one file that crash the converter:
OpenIV/GTA V/x64v.rpf/models/streamedpeds_players.rpf/player_one/head_000_r.ydd
But all parts (or a least the parts that i tried to convert) of the 3 players crashs
So we don't need to confirm after "Conversion finished." message. Really annoys when batch converting a lot of models.
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