Comments (2)
Ok great. I tested in Godot 4.1 with the new libraries and it works now. Thanks!
from godot_debug_draw_3d.
Second point #9
It would probably be worth pointing this out more explicitly somewhere..
It seems to be fixed only with the release of 4.1. I haven't checked yet.
It looks like the problem has really been fixed. In the addon_icon.tscn
test scene, I tried using Vector2
and no errors appeared.
DebugDraw.draw_grid_xf($gizmo/grid.global_transform, Vector2(2,2), DebugDraw.empty_color, false)
And I want to clarify that I will not be able to fix this by updating the library for Godot 4.0, because the fix was made to the Godot core. Maybe it was/will be cherry-picked in some Godot 4.0.x
from godot_debug_draw_3d.
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