Comments (4)
Most likely it is already supported. The only problem is that I don't have any Apple devices and my PC isn't modern enough to support macOS emulation (especially with iOS emulation inside it), at least at 30 stable fps (or even 10 fps..).
Because of this, I can't test the build for iOS, confirm that it works and publish the changes.
So you can donate to me for a new PC or you can just build the addon for iOS yourself from source. Or you can even update the build script and do a PR.
from godot_debug_draw_3d.
Most likely it is already supported. The only problem is that I don't have any Apple devices and my PC isn't modern enough to support macOS emulation (especially with iOS emulation inside it), at least at 30 stable fps (or even 10 fps..). Because of this, I can't test the build for iOS, confirm that it works and publish the changes.
So you can donate to me for a new PC or you can just build the addon for iOS yourself from source. Or you can even update the build script and do a PR.
how much of a donation do you need?
from godot_debug_draw_3d.
Since I have a very old processor, I will have to change the motherboard, RAM, processor and cooler. ~$400-500 for a good build. And then a whole day to figure out how to run macOS 😅
In fact, right now I can look at someone's build scripts and integrate them into my scripts, but I still won't be able to test the library.
from godot_debug_draw_3d.
Fixed in #36
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Related Issues (20)
- [Bug]: Not working with Godot 4.1 RC1/2/3 HOT 22
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- [Feature Request]: Web/WASM Support HOT 2
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- C# bindings generator HOT 8
- [Feature Request]: Viewport Scaling Visibility HOT 7
- [Bug]: weird constant high gpu usage anywhere in the editor HOT 8
- [Feature Request]: Drawing Planes HOT 4
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- [Bug]: Rotation of DebugDraw3D.DrawBox() draws a warped/flattened box. HOT 5
- [Bug]: DebugDrawDefaultCanvas Control Node filters mouse input HOT 2
- [Bug]: DrawCylinder radius results in cylinders that are 2x as wide as they should be. HOT 2
- [Bug]: HOT 9
- [Feature Request]: Provide source code for the telemetry module HOT 3
- [Feature Request]: Set Render priority HOT 13
- [Feature Request]: Statically link libgcc and libstdc++ on linux HOT 2
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