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thewaitingroomv2's Introduction

The Waiting Room V2

This is 2nd iteration of the AI generated (ChatGPT-4o) concept to code of the world's worst video game, "The Waiting Room", this time in HTML5.

To see version 2: http://thewaitingroomsimulator.com/V2

The website is hosted on AWS LightSail.

The test, ask ChatGPT to come up with an idea for the worst video game of all time, then test if ChatGPT-4o could do all of the coding, image, and sound generation for the game.

Original game idea can be found here: https://github.com/dmozealous/TheWaitingRoom/blob/main/README.md

Summary of Chat Interactions

Initial Request

  • You asked for help creating an HTML5 game based on a provided concept.
  • We started by working on the initial game setup using Phaser, an HTML5 game framework.

Sprite Sheets

  • You requested 8-bit human NPC sprite sheets.
  • Generated and provided a sprite sheet for NPCs.
  • Later, you requested individual sprite sheets for each NPC.

Game Development

  • We set up the basic game environment with a waiting room background.
  • Created a player character and added movement controls.
  • Added NPCs with random movements and collision handling.

Enhancements

  • Integrated swipe gestures for mobile device compatibility.
  • Ensured the game supports both keyboard and swipe inputs.
  • Adjusted NPC movement to appear more human-like, with pauses and directional changes.

Notifications and Timer

  • Added a timer to show how long the player has been waiting.
  • Included periodic notifications displaying general messages.
  • Adjusted notifications to appear independently and at random intervals.
  • Added immediate notification display after checking in.

UI Updates

  • Centered the game in the browser and added a title above the game.
  • Created a welcome screen with a "Check In" button to start the game.
  • Displayed the current time on the welcome screen.
  • Ensured notifications appear at the top center of the canvas.

Bug Fixes

  • Addressed issues with overlapping text.
  • Fixed NPC behavior to prevent bouncing and shaking.
  • Ensured NPCs stop moving when colliding with the player.
  • Fixed JS errors related to updating the welcome screen time.

Total Number of Interactions

We have had 30 interactions in this chat, including requests, code updates, and troubleshooting.

thewaitingroomv2's People

Contributors

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Watchers

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