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videogameportfolio's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @Dobios
  • ๐Ÿ‘€ Iโ€™m interested in contemporary compiler designs as well as formal verification systems, really anything related to automated testing for both hardware and software, and also video-game developement.
  • ๐ŸŒฑ Iโ€™m currently learning about modern hardware compiler infrastructure (more specifically CIRCT).
  • ๐Ÿ’ž๏ธ Iโ€™m happy to collaborate on any free and open-source video game project :).
  • ๐Ÿ“ซ You can reach me via email ([email protected]) or on linked-in.
  • โœจ You can find the external repositories to which I am a major/main contributor pinned in my profile ;).

For Software

  • The main languages I work in are Scala, C#, C++, C, Python, (and Java but please don't ask me to do anything in that).
  • I am also capable of getting things done in JS, Kotlin, Rust.
  • For Parallel High Performance stuff, I can work with CUDA, OpenMP, AVX vector intrinsics, and MPI.

For Hardware

  • I mostly work with Chisel, and VHDL.
  • I also have some experience with SystemVerilog, and Verilog, as well as HLS.

For Video-Games

  • My favorite engine is Godot.
  • I have also worked with MonoGame, Unity, Phaser, and bare-bones OpenGL.

Current Projects I'm Working on

Here is a list of the different projects that I'm currently actively working on.

Formal Verification of Hardware in the CIRCT Compiler

  • Field: Hardware Verification / Hardware Compilers
  • Language: C++ / MLIR / LLVM / FIRRTL / BTOR2 / SMTLib / SystemVerilog
  • Description: Augmenting the CIRCT compiler framework to enable the use of formal verification constructs in higher level hardware construction languages.

SURE Sustainable Development Energy Tycoon

  • Field: Video Games
  • Language: C#
  • Description: Game about managing the impacts of political policies and energy managment choices on the swiss energy grid and society.

videogameportfolio's People

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