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GoogleCodeExporter avatar GoogleCodeExporter commented on May 31, 2024
Note- tried your earlier hello world
(http://iphonedevelopment.blogspot.com/2009/03/wavefront-obj-loader-open-sourced
-to.html)
and it works.

Original comment by ispiro on 9 Apr 2009 at 4:57

from iphonewavefrontloader.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 31, 2024
I guess this was using the plane3 model.

Just dont load the plane3 model in IPhone/ IPod, it will be running nicely.

That particular model is too heavy for iPhone to parse i uess.

Original comment by [email protected] on 28 Apr 2009 at 11:14

from iphonewavefrontloader.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 31, 2024
Worked for me on an iPhone (3G, OS 2.2.1) even with the plane3 model it just 
took a
while:
Duration: 230.829079

Once loaded the rendering seemed normal, just about the same as in the 
simulator.

Original comment by [email protected] on 30 May 2009 at 10:19

from iphonewavefrontloader.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 31, 2024
I also just ran the project on an iPod Touch and the plane took 185.924529 
seconds to
load. Just let it sit longer and I'm confident it will work for you.

Original comment by [email protected] on 10 Jun 2009 at 5:22

from iphonewavefrontloader.

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