Comments (4)
Note- tried your earlier hello world
(http://iphonedevelopment.blogspot.com/2009/03/wavefront-obj-loader-open-sourced
-to.html)
and it works.
Original comment by ispiro
on 9 Apr 2009 at 4:57
from iphonewavefrontloader.
I guess this was using the plane3 model.
Just dont load the plane3 model in IPhone/ IPod, it will be running nicely.
That particular model is too heavy for iPhone to parse i uess.
Original comment by [email protected]
on 28 Apr 2009 at 11:14
from iphonewavefrontloader.
Worked for me on an iPhone (3G, OS 2.2.1) even with the plane3 model it just
took a
while:
Duration: 230.829079
Once loaded the rendering seemed normal, just about the same as in the
simulator.
Original comment by [email protected]
on 30 May 2009 at 10:19
from iphonewavefrontloader.
I also just ran the project on an iPod Touch and the plane took 185.924529
seconds to
load. Just let it sit longer and I'm confident it will work for you.
Original comment by [email protected]
on 10 Jun 2009 at 5:22
from iphonewavefrontloader.
Related Issues (20)
- Unable to load the model with more than 2k triangles HOT 1
- cylinder2 obj files not included in the project
- Cube Texture Filename Incorrect
- Light objects Don't do GL_SHININESS
- glEnableClientState(GL_TEXTURE) causes GL_INVALID_ENUM HOT 1
- Shininess value mis-interpreted
- Error in OpenGLWaveFrontObject.m line 278 : found glRotatef(currentPosition.z, should be glRotatef(currentRotation.z, HOT 1
- Error in OpenGLWaveFrontMaterial.m line 153 : should replace self.shininess = shininess by self.shininess = inShininess
- Presented with White Screen, quit app and can see objects in background HOT 1
- cylinder2 is not displayed onscreen
- 'Release' Product Name is GLGravity - unable to build HOT 1
- Enhancement - help? HOT 1
- When using textures GL_BLEND and GL_TEXTURE_2D are not disabled HOT 1
- scale feature
- Using Cinema4D exported OBJ files cause texturing problem HOT 1
- blender exported OBJ files have incorrect texturing
- Blender exported custom OBJ files have incorrect texturing
- About the obj file size
- Doesn't run on iOS5 simulator or iTouch4 with iOS5 HOT 2
- an Wavefront OBJ loader on opengl es 2.0
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