Comments (2)
You could try the following:
- Remove your existing dewrito_prefs.cfg and recreate the container to let the server generate a safe default that is known to work
- If the players are connecting from outside of your own network make sure you have port forwarded the VoIP port on both your host and your router/modem
- Use host network instead of forwarding ports manually
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Hi DomiStyle,
Looks like we got this resolved, I let the Docker generate a default configuration, and I noticed a few differences between that and the configuration that I originally generated on Windows.
Game.Discord.Enable "0"
UPnP.Enabled "0"
I believe the Discord one is just for the overlay, but this isn't needed on a server, I turned that off.
UPnP.Enabled was set to 1 in our config. I think this was the issue, although I'm not entirely sure why it would break things even if unused. However, we aren't using UPnP in our environment. This is a dedicated server with direct access to the Internet.
It looks like changing those two settings has corrected our VoIP issues. :)
from docker-eldewrito.
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