[DEBUG] './assets/shader/ClearBrickTex.shader' shader Log ERROR: 0:38: 'imageSize' : undeclared identifier
ERROR: 0:38: 'imageSize' : function name expected
ERROR: 0:38: '=' : cannot convert from 'const float' to 'int'
[DEBUG] 'ClearBrickTex shader' program Log Link called without any attached shader objects.
[ERROR] Uniform 'brickPool_color' not found in shader 'ClearBrickTex shader'
[ERROR] Uniform 'brickPool_irradiance' not found in shader 'ClearBrickTex shader'
[ERROR] Uniform 'brickPool_normal' not found in shader 'ClearBrickTex shader'
[ERROR] Uniform 'clearMode' not found in shader 'ClearBrickTex shader'
[DEBUG] './assets/shader/voxelizeClear.shader' shader Log ERROR: 0:32: 'imageSize' : undeclared identifier
ERROR: 0:32: 'imageSize' : function name expected
ERROR: 0:32: '=' : cannot convert from 'const float' to 'int'
[DEBUG] 'VoxelizeClear shader' program Log Link called without any attached shader objects.
[ERROR] Uniform 'voxelFragTex_color' not found in shader 'VoxelizeClear shader'
[ERROR] Uniform 'voxelFragTex_normal' not found in shader 'VoxelizeClear shader'
[ERROR] Uniform 'voxelGridTransform' not found in shader 'voxelizeShader'
[ERROR] Uniform 'brickPool_color' not found in shader 'ClearBrickTex shader'
[ERROR] Uniform 'brickPool_irradiance' not found in shader 'ClearBrickTex shader'
[ERROR] Uniform 'brickPool_normal' not found in shader 'ClearBrickTex shader'
[ERROR] Uniform 'clearMode' not found in shader 'ClearBrickTex shader'
[DEBUG] './assets/shader/ClearNodeMap.shader' shader Log ERROR: 0:34: 'imageSize' : undeclared identifier
ERROR: 0:34: 'imageSize' : function name expected
ERROR: 0:34: '=' : cannot convert from 'const float' to '2-component vector of int'
[DEBUG] 'ClearNodeMap shader' program Log Link called without any attached shader objects.
[ERROR] Uniform 'nodeMap' not found in shader 'ClearNodeMap shader'
[ERROR] Uniform 'lightDir' not found in shader 'light injection shader'
[ERROR] Uniform 'brickPool_normal' not found in shader 'light injection shader'
[DEBUG] './assets/shader/VoxelConeTracing/raycastVert.shader' shader Log WARNING: 0:29: Only GLSL version > 110 allows postfix "F" or "f" for float
[DEBUG] './assets/shader/ConeTraceFrag.shader' shader Log ERROR: 0:411: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:427: 'pAddress' : undeclared identifier
ERROR: 0:434: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:434: 'uintXYZ10ToVec3' : no matching overloaded function found (using implicit conversion)
[ERROR] Uniform 'nodePool_nextS' not found in shader 'cone trace shader'
[ERROR] Uniform 'nodePool_colorS' not found in shader 'cone trace shader'
[ERROR] Uniform 'brickPool_color' not found in shader 'cone trace shader'
[ERROR] Uniform 'brickPool_irradiance' not found in shader 'cone trace shader'
[ERROR] Uniform 'brickPool_normal' not found in shader 'cone trace shader'
[ERROR] Uniform 'voxelGridResolution' not found in shader 'cone trace shader'
[ERROR] Uniform 'viewI' not found in shader 'cone trace shader'
[ERROR] Uniform 'voxelGridTransformI' not found in shader 'cone trace shader'
[ERROR] Uniform 'numLevels' not found in shader 'cone trace shader'
[ERROR] Uniform 'leafNodeResolution' not found in shader 'cone trace shader'
[ERROR] Uniform 'coneAngle' not found in shader 'cone trace shader'
[ERROR] Uniform 'useLighting' not found in shader 'cone trace shader'
[DEBUG] './assets/shader/finalRenderVert.shader' shader Log WARNING: 0:29: Only GLSL version > 110 allows postfix "F" or "f" for float
[DEBUG] './assets/shader/finalRenderFrag.shader' shader Log ERROR: 0:430: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:446: 'pAddress' : undeclared identifier
ERROR: 0:453: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:453: 'uintXYZ10ToVec3' : no matching overloaded function found (using implicit conversion)
[ERROR] Uniform 'brickPool_color' not found in shader 'final render shader'
[ERROR] Uniform 'brickPool_irradiance' not found in shader 'final render shader'
[ERROR] Uniform 'brickPool_normal' not found in shader 'final render shader'
[ERROR] Uniform 'gBuffer_color' not found in shader 'final render shader'
[ERROR] Uniform 'gBuffer_pos' not found in shader 'final render shader'
[ERROR] Uniform 'gBuffer_normal' not found in shader 'final render shader'
[ERROR] Uniform 'gBuffer_tangent' not found in shader 'final render shader'
[ERROR] Uniform 'shadowMap' not found in shader 'final render shader'
[ERROR] Uniform 'nodePool_nextS' not found in shader 'final render shader'
[ERROR] Uniform 'nodePool_colorS' not found in shader 'final render shader'
[ERROR] Uniform 'lightCamProjMat' not found in shader 'final render shader'
[ERROR] Uniform 'lightCamviewMat' not found in shader 'final render shader'
[ERROR] Uniform 'lightPos' not found in shader 'final render shader'
[ERROR] Uniform 'lightDir' not found in shader 'final render shader'
[ERROR] Uniform 'voxelGridResolution' not found in shader 'final render shader'
[ERROR] Uniform 'viewI' not found in shader 'final render shader'
[ERROR] Uniform 'voxelGridTransformI' not found in shader 'final render shader'
[ERROR] Uniform 'numLevels' not found in shader 'final render shader'
[ERROR] Uniform 'leafNodeResolution' not found in shader 'final render shader'
[ERROR] Uniform 'giIntensity' not found in shader 'final render shader'
[ERROR] Uniform 'specGiIntensity' not found in shader 'final render shader'
[ERROR] Uniform 'specExponent' not found in shader 'final render shader'
[ERROR] Uniform 'useLighting' not found in shader 'final render shader'
[ERROR] Uniform 'useWideCone' not found in shader 'final render shader'
[ERROR] Uniform 'coneAngle' not found in shader 'final render shader'
[ERROR] Uniform 'renderAO' not found in shader 'final render shader'
ERROR(AntTweakBar) >> Exists already
ERROR(AntTweakBar) >> Exists already
ERROR(AntTweakBar) >> Exists already
ERROR(AntTweakBar) >> Exists already
ERROR(AntTweakBar) >> Exists already
ERROR(AntTweakBar) >> Exists already
ERROR(AntTweakBar) >> Exists already
ERROR(AntTweakBar) >> Exists already
Number of voxels: 4917864
VoxelFragList indirectCmdBuf contents:
1 1 0 0
LevelAddressBuffer contents:
0
1
4294967295
4294967295
4294967295
4294967295
4294967295
4294967295
Next free nodepool address: 0
Number of bricks: 0