Giter VIP home page Giter VIP logo

Comments (5)

donmccurdy avatar donmccurdy commented on May 16, 2024

The problem partly comes down to this: meshes currently need references to the thing that stores their data, and accessors and buffers need to know where they're used to support deletes and some edits. This is compounded by indexed-based references, but would probably still be a problem with an ID-based scheme.

It may be better to represent the asset's resources as a graph. Allows bi-directional connectivity, and should make it (much) easier to iterate over connections to a resource.

Still unsure which part of the abstraction should own binary data after it's unpacked.

from gltf-transform.

donmccurdy avatar donmccurdy commented on May 16, 2024

This becomes ... so much easier if every Accessor is a self-contained TypedArray.

Certain transforms (split, interleave, draco) couldn't be applied in that form, and would have to be applied at the write stage. That's manageable though, e.g. with a modifiers stack stored on the container until it's written.

EDIT: Still need to track (possibly shared) references to Accessors though.

from gltf-transform.

donmccurdy avatar donmccurdy commented on May 16, 2024

API ideas:

// Asset, Scene, Node, Mesh, Material, Image, Animation
// Material --> [ TextureInfo, Texture, Sampler ] --> Image
// Mesh --> Primitive --> [ Accessor ] --> ?
// Animation --> [ Accessor ] -->

// Later: Skin, Camera, Light

container
  .meshes()
    .find((mesh) => mesh.name === 'Cog')
    .primitives()
      .forEach((primitive) => addAttribute(primitive));

^allow write stage modifiers to exist on other levels than the container? e.g. maybe we don't want Draco applying to everything? That seems like an over-optimization right now.

from gltf-transform.

donmccurdy avatar donmccurdy commented on May 16, 2024

Might be a good goal, before (any? many?) subpackages are written, to be able to roundtrip all the sample models. Maybe in-out isn't idempotent, but in-out-(in-out) should be. And rendering with validation afterward would be nice.

from gltf-transform.

donmccurdy avatar donmccurdy commented on May 16, 2024

.listNodes()

.listMeshes()

...

.pack()

  • pack-split
  • pack-draco
  • pack-interleaved

.transform()

toFoo(container)

  • to-html
  • to-image
  • to-stats
  • to-graph
  • to-console/string/tree

from gltf-transform.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.