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ability-choice's Issues

Adora Sacrifice Bug

I probably shouldn't have this installed while testing my mod but this happened.
Not really sure what's going on since I didn't have adora equipped but.
I should note I also had Auto-Escape on, and this specifically happened when I exited a level when I would've died.
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ability choice not working

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even though abilitychoice for glue gunner is set to blue, it still functions as if it has the regular yellow activatable ability. this is the same for all my towers.

Striker Jones is unbalanced

Red and blue first ability is straight up broken, this stunning moabs foverer at level 20. They are literally stuck just forever. Sounds fun but in reality i don't want to use him because it's auto-win all the time. 2 x longer cooldown or just 2 x shorter is required.

Ninja's Sabotage v1 heavily drops the framerate on later rounds

When there's a lot of bloons on the screen, the game drops framerates heavily. And I mean that, the game plays in seconds per frame, and just clicking on something takes a minute or two before the press is registered.

I looked at the Sabotage class in this repo but it seems to be fine. I think the issue lies on how the ability is handled on base game's side. I haven't bothered checking decompiled BTD6 code, so it's just a guess, but I think the ability is doing some resource heavy loop for every bloon on the screen? Which probably handicaps the framerate when this mod calls it every so often.

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