Comments (1)
We can’t do this as it will be a breaking change. However, this is not without precedent given that all of our other bindings do this, OpenGL is just unique in that the strong types aren’t an inherent part of the specification. Other than that, we don’t see reason to single out OpenGL here and if we do want to make changes here I’d want to see justification and execution across the whole library.
It’s worth noting that namespaces were invented to alleviate these sorts of problems, and this is the reason that you can use a namespace when referring to one of these types.
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