Base class for analytics integrations (samples will be added later)
Allows to set startup scene on editor play
Display current app version via Unity UI
Marks object to be not destroyable on another scene load
Frequently-used GameObject functions
Allows to use debug indicators (samples will be added later)
Allows to show realtime values in the UI Usage: UIDebugInfo.Show(key, value); Shown values disappears after 3 secs without update UIDebugInfo needs to be configured in scene