Comments (9)
That's the plan. We are still working on making the gestures more robust. We have hand tracking down very well, and even swipes, but hand opening/closing/pinching isn't there and we want it to be before we release.
Maybe that's a mistake and we should get basic hand tracking out sooner?
from depthjs.
IMHO you should release everything you have, as soon as it is stable and able to use - assuming there is also a well written documentation shipped with the first release and you have a useful (jQuery-plugin) versioning system.
In this "release early" way, the actual codebase can already be tested while you are working and you will receive meaningful feedback from us - the users/developers ;)
BTW: I'm planning a HTML5 online DJ-set, so this basic gestures will do it for me for the start...
from depthjs.
Interesting. I'd love for you to be a test candidate! You can even get started on that right now with what we have...even though its non-optimal.
The bigger problem is having to build the extension. We found a 3rd party library we were using to not be reliable and very buggy. Building NSAPI extensions is non-trivial, especially cross-platform and cross-browser, so it'll take a bit of time. More than we anticipated :(
Aaron
from depthjs.
Would really be happy to test a beta-version especially with an easy-to-install plugin for firefox/safari/chrome(under WIN), and I really do think, that is (a / the) future for web-developing...
for demo-purpose, it would be easy to hook up something like http://addyosmani.com/resources/coverflow/demo/demo.html as a web-musicplayer, or even a cool picture-gallery like http://eyecon.ro/spacegallery/ !
LATER: If there is an easy way for endusers, I can build an installation-webseite like http://get.adobe.com/de/flashplayer/ with browser-detection!
from depthjs.
Isn't that the codebase you wanted?
from depthjs.
It's been like ages, when you first presented DepthJS ... and nothing reallly changed since then :(
Whill there be updates in the near future(1-2 months)?
from depthjs.
Yes actually. For next week in fact. It'll be sponsor week here at the Media Lab and we intend to have a paired down more robust demo that we can then finally release at least the chome extension for.
Aaron
aaron zinman :: mit media lab :: http://web.media.mit.edu/~azinman :: protocol.by/azinman
On Friday, April 8, 2011 at 1:07 PM, davidflo wrote:
It's been like ages, when you first presented DepthJS ... and nothing reallly changed since then :(
Whill there be updates in the near future(1-2 months)?
Reply to this email directly or view it on GitHub:
#9 (comment)
from depthjs.
If there will be binaries(dll, etc.) for chrome, would it be possible to
build a Firefox extension too... since it has a much bigger userbase!?!
Wish you all the best and a good motivation while coding ;)
David
from depthjs.
A lot of time went by, but there is still no real "easy to install" plugin for firefox/chrome/safari, that will work out of the box with JavaScript....
-> http://www.kinecthacks.nl/kinect-tutorial-3-setting-up-openni-and-nite-on-windows-for-kinect/
Hope something happens really soon, or this (cool) project will die :/ :/ :/
from depthjs.
Related Issues (20)
- Where is the dir CV
- Safari build fails in Xcode Version 4.3.2
- raw depth map HOT 4
- unhandled exception inside plugin DLL
- Chrome Extension Crashes Chome HOT 7
- Chrome extension manifest version warning HOT 11
- blobs not showing up in any page. HOT 1
- Not Working with Asus Xtion HOT 2
- Nothing Works HOT 1
- "Hand not in view" and inline script error- chrome ex. HOT 10
- Can't Compile Source HOT 2
- DepthJS can't find kinect in Chrome (26.0.1410.65) Mac (OS 10.7.5)
- Chrome Extension: Object #<HTMLEmbedElement> has no method 'InitDepthJS' HOT 1
- Failed to build plugin on OSX HOT 8
- ome
- nothing happens
- Doesn't work anything HOT 1
- Direct plug in on windows giving trouble
- Linking reference erros Linux x86
- Is depthjs still maintained ? HOT 5
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