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earthwyrm's Issues

Polygons bleeding into adjacent tiles

At zoom levels > 16, polygons can bleed into adjacent tiles as corrupt shapes where they shouldn't be. This can be seen in the segment layers for honeybee.

Optimization of unloading a OSM layer into the loam format

Let's say we want to upload a large region to the loam format, for example, all of Europe. The building layer will have a large number of objects that will fit in memory and it may not be enough. As far as I understand, the get_objs_and_deps method works like this. Does it make sense to read objects from OsmPbfReader in chunks (I think I can write such functionality) and write these chunks in BulkWriter. Is it possible to somehow provide such an API for BulkWriter? Thus, the entire planet can be unloaded.

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