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Comments (4)

akdcl avatar akdcl commented on June 4, 2024

Hi,
You can get starling texture like this:
starlingTexture = (factory.getTextureAtlasData("dbDataName")[0] as StarlingTextureAtlasData).texture;

from dragonbonesas.

mistergreen avatar mistergreen commented on June 4, 2024

Actually the smoothing is with the Image class. I've tried

            var head:Image = factory.getTextureDisplay("textureName","dragonBonesName");
            head.smoothing = starling.textures.TextureSmoothing.BILINEAR;

But I keep getting null. I can't find the correct "textureName","dragonBonesName". What do they refer to?

from dragonbonesas.

akdcl avatar akdcl commented on June 4, 2024

Hi,
You can expends StarlingFactory to modify slot and image.

MyFactory extends StarlingFactory
{
    override _generateSlot():Slot
    {
        const slot = super._generateSlot();
        const image = (slot.rawDisplay as Image);
        // You code
        return slot;
    }
}

from dragonbonesas.

mistergreen avatar mistergreen commented on June 4, 2024

Sorry, the antialias smoothing is a problem with the game engine I'm using, not dragonbones.

from dragonbonesas.

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