Comments (2)
Hi,
There is no solution to fully support the starling texture atlas yet, subtexture will be dislocated regardless of whether the code is open or not, the best solution is to tirm images before the package in texturepacker, or use DragonBones Pro to manager texture atlases.
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I finally found the time give a try to implement this feature... and here it is: Adolio@aa8c357
It seems to work pretty well for me (for both standard textures & meshes) 🙂
from dragonbonesas.
Related Issues (20)
- What kind of method instead addTextureAtlas in 4.7? HOT 2
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