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oot-licensing's Introduction

oot-licensing

https://github.com/Dragorn421/oot-licensing

This repository aims to track the (re)licensing of the contributions to the oot decomp hosted at https://github.com/zeldaret/oot

TLDR

Goal: relicense zeldaret/oot to CC0, need the contributors to agree. ( -> #1 )

Or, for new contributors, have their agreement to contribute under CC0. ( -> #3 )

Get in touch

Why?

The oot decomp source code is currently under no explicit license.

This means authors reserve all rights about the source being shared, modified, ... (see for example https://choosealicense.com/no-permission/) besides the basic rights granted by the GitHub TOS, mainly forking.

This makes many people feel uneasy about using the source, since it's not explicitly allowed to be used.

Note the unofficial stance though, is that people can do whatever they want with the code without having to ask or credit.

The goal is to make that stance official. However to do it properly we need to ask the authors if they are okay with it.

Going forward, we also have to ask new contributors to similarly agree to something.

Which license?

CC0 is a license that seems to fit the unofficial stance.

It can be thought of as "public domain", or a more robust version of the Unlicense.

It also has the added benefit that it does not consist of a copyright affirmation, which is good given the murky waters decompilation is in.

Read about CC0:

Notes

Contributors to the oot decomp: https://github.com/zeldaret/oot/graphs/contributors

oot-licensing's People

Contributors

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Forkers

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oot-licensing's Issues

OoT64 decomp: unofficial "contributor agreement"

Hi!

You are mentioned here because you have submitted a contribution to the zeldaret/oot repo, a decompilation of the game Ocarina of Time 64.

I would like to have you release that contribution of yours and all future contributions to the oot decomp under CC0 ("public domain").

  • If you don't care, the best choice to do for the project and users of the project (researchers, fans, modders...) is to agree.
  • If you agree, you can reply to this issue with some message like "I agree to share all my contributions to the oot decomp under CC0" (please include MM in the statement if you also contribute to the MM decomp or plan to)
  • If you disagree, please get in touch! Through github issues or discord

(this is much like #1 but for future contributors instead of past contributors)

The repo isn't fully covered by CC0 yet (see #1 and the README for details) but it is a goal that it is.

Archived

https://web.archive.org/web/20230114011343/https://github.com/Dragorn421/oot-licensing/issues/3

OoT64 decomp licensing

Hi!

You are mentioned here because you previously contributed to the zeldaret/oot repo, a decompilation of the game Ocarina of Time 64.

There is a move to license the source of that repo under CC0, and for that we need your permission, as past contributors.

For more information: https://github.com/Dragorn421/oot-licensing/blob/main/README.md

  • If you don't care, the best choice to do for the project and users of the project (researchers, fans, modders...) is to agree.
  • If you agree, you can reply to this issue with some message like "I agree to share all my contributions to the oot decomp under CC0" (please include MM in the statement if you also helped with MM decomp)
  • If you disagree, please get in touch! Through github issues or discord

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