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License: GNU General Public License v2.0
Hunt The Wumpus - Wumpus World Simulator
License: GNU General Public License v2.0
Agent canot use any simulator predicates except (*)
Use:
:- module(wumpus, [start/0]).
Update this list
Add bats
Where can I find the code for agent 001?
Wumpus should move a bit
world_setup
Bugs number #18, #6 and #5 try to define arrows behavior.
This bug is going to summarize and to define what would happen.
From #18, reutilize the arrow: arrow will be found near the wall if not killed wumpus. No glitter, no perception. Just a blind grab will get it.
From #6, arrow can get you: you may say what squares the arrow can go. If you make a mistake, the arrow goes random. If the arrow circle back to you, you die. This is a new hazard. It only makes sense in the dodeca
word.
From #5, you can set the starting number of arrows. The original game start with 5. Another option is to find an arrow.
And the second bat do nothing
Shooting without arrows should not wake up Wumpus
A more clean code.
Pits - number or probability
Gold - number or probability
Bat - number or probability
Wumpus - fixed 1? or number or probability? Lets see...
Give priority to the current angle
unless... facing (1,1), than it should avoid that angle.
Create a new intelligent agent for the dodecahedron map
After shoot, if it did not kill the wumpus, it will be found near de wall it hit.
No glitter, no perception.
A blind grab will do the magic.
An example of him running:
Create a benchmark to evaluate an agent performance.
They just maximize the options, and sometimes the maximum is above the target.
(inverse also true: minimizing too much).
Use the same messages as the original from Gregory Yob
Change the cave's order to allow following from cave 1 to 20.
Change the angle of the wumpus when initializing.
Specially important in mode walker
.
The original topology from Gregory Yob!
If set to 0, makes a random sized grid NxN.
Agent may have lifes to spare.
The same labyrinth will be restarted,
The game will not call init_agent/0
, but restart_agent/0
.
Create a debug option to repeat the exact same map randomness.
Pessoal,
Gostaria de receber um retorno do que acharam do modo de jogo dodeca
no manual.
Também se puderem, coloquem sugestões sobre cada item do jogo (Wumpus, Morcegos, Buracos, Ouro, Agente, Flechas, Vidas, Navegação, qualquer coisa). Comentários sobre a habilidade, a quantidade, alguma outra forma criativa de alterar o jogo para melhorá-lo, torná-lo mais desafiador no que estiver fácil ou mais fácil no que estiver muito complicado. Não prometo aceitar todas sugestões, pois tento deixar o jogo com o mínimo de modificações a partir do original, mas algumas alterações talvez façam sentido, e aí várias cabeças pensam melhor que uma.
dodeca
?Give the opportunity to setup a random start cave for the Agent, and random start direction
Wumpus follow the agent when it smells him.
Some predicates regarding world_setup is incorrect.
Arrows can keep going and get back to you, killing you.
This is a new type of hazard.
Its important to to remember from the original game:
Also, this is important only if the wumpus move when shooted, because then you may want to shoot at some distance.
Old bug registered here.
After actions exhausted, agent die and loses -500.
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