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dreadscripts's Introduction

DreadScripts

DreadScripts are highly focused on simplifying the workflow and effort needed for Unity, mostly focused on VRChat.

Paid

Carbon Copy is a feature-rich constraint-based clone system built for VRChat users.
- Easy to Use one click setup script!
- Supports Mimic and 3 different types of Mirror
- Scale, Bind, Freeze, Lag, Swap, Hide and More!
- On-Screen HUD to visualize active features and settings.
- Highly optimized for Memory with most features fitting into just 9 Memory!
Password Creator is made to limit access to the Avatar or its Features however you see fit
- Lock the Avatar, not allowing it to move nor track.
- Lock the Layers, stop certain things from working or changing.
- Lock the SubMenus, disallow access to certain menus and features
DynamicBone Editor Overhaul will make it much simpler and quicker for you to setup your Character's Dynamic Bones!
- New Dynamic Bones automatically set their selves as the Root.
- Select or Copy Colliders/Exclusions through the scene, no more drag & drop!
- Very intuitive Collider handles for easy placement!
- Easily set DBones Radius and End Offset through the scene.
- Cleaned and more organized layout.
Controller Editor will hasten and simplify your work with Controllers as much as possible, reducing tedious time wasting clicks and typing to barely a few clicks
- Multi-Edit and Copy/Paste Transitions Settings and Conditions.
- (VRChat) Multi-Edit Avatar Parameter Drivers Parameters.
- Variety of functions: Reverse/Remake/Redirect Transitions, Flip Conditions Mode, Separate/Merge Conditions.
- Duplicate Layers or Copy them to another controller

Free

(VRChat) Control your limbs through Puppet Control whether you're on PC or Half Body!

Reorganizes Prefab, Scene or Folder's dependency assets into their own sorted folders

Scan imported packages and assets for potentially malicious scripts

Easily generate a Normal Map, a Mask, a Custom Text Texture or a Material from given text input!

Various Tools and Scripts to speed up your workflow when it comes to Textures

Quickly generate clips that Enable or Disable GameObjects in your hierarchy.

Instantly make new variations of an Avatar by duplicating and replacing each material.

Unity Editor package to make selecting certain objects easier and less tedious.

Removes the mundane and repetitive things you have to do when exporting packages.

Reset your Avatar's pose as long as it's humanoid case you break it somehow, usually by recording animation.

(VRChat) Quickly create a new layer which has a randomizing state, and filled with the possible state cases of the parameter.

There are a bunch of other stuff on my Discord, including more free scripts, prefabs and others.
My Discord also Contains more information about the Bigger Big Boy Paid Scripts.

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