Comments (5)
@Dreadrith I'd say we have most requested features in now, what would be missing?
The tag icons are customizable by themselves and already implemented (the gems I refered to in #6).
Custom Icons for WorldSDK are also implemented via #2.
Not sure what customizable layers refers to.
I'm referring to icons that represent the Layer the GameObject is on. Layers are a system in Unity that VRChat heavily depends on in World Creation.
However, now that HierarchyPlus is Open Source and is no longer an obfuscated script (THANK YOU!!), I may be able to add that as an option.
from hierarchyplus.
Somehow had only just seen this. Sorry for the delay.
H+ is not meant to be a QHierarchy replacement although compatibility is difficult and some features overlap. Offering the same features of Q is not something I wanted from this and rather implementing the features that I wanted the most out of the Hierarchy window.
Regardless, I do consider all the requests and would implement things that are more commonly requested. Depending on how difficult those are to implement, I'll try to add them in the next update but they're likely to be off by default. World components icons is a great idea and I'll definitely add that for the next update 👍
from hierarchyplus.
@Dreadrith I'd say we have most requested features in now, what would be missing?
The tag icons are customizable by themselves and already implemented (the gems I refered to in #6).
Custom Icons for WorldSDK are also implemented via #2.
Not sure what customizable layers refers to.
from hierarchyplus.
Yep, I have this open because I wanted that implemented for those that want it. Getting around to it is a different subject lol.
If you add it yourself, that'd be great help and very much appreciated! 👍
from hierarchyplus.
I took some time while adding the VRC Constraints icons to add labels for GameObject's Tag and Layer. Available as of v1.3.0.
No indicator for static GOs yet though.
from hierarchyplus.
Related Issues (8)
- Guidelines offset HOT 1
- Drag Toggle Components HOT 1
- [BUG] [Unity 2022] useCustomGameObjectIcon doesn't function on Unity 2022. HOT 2
- [BUG] Toggling Gameobject also toggles adjacent component. HOT 4
- [WARN] warning CS0162: Unreachable code detected HOT 2
- Option to always render icons HOT 2
- Icons don't update in play mode when components are animated on/off
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from hierarchyplus.