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QuadTreeTerrainDemo_Unity

目的:尝试实现一个地形LOD算法中的QuadTree

 

目前借鉴《Focus On 3D Terrain Programming》书上的代码实现了。

1.随机生成高度图

2.混合纹理的功能

3.四叉树动态生成LOD(T型接缝的问题已经解决,但是划分四叉树的算法看起来效果不太对)。

下一步

1.调整四叉树划分的效果

2.加入视野裁剪的功

3.还有读取高度图生成Mesh的功能。

4.加入光照、阴影。  

效果Gif

效果Gif

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