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DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript, produced in collaboration between Teeming Society and Samsung Electronics. http://teem.nu | http://samsung.com.

Home Page: https://dreemproject.org

License: Apache License 2.0

JavaScript 67.72% Makefile 0.01% C++ 4.28% C 27.80% Shell 0.06% Ruby 0.14%

dreemgl's Introduction

DreemGL

DreemGL is an open-source multi-screen prototyping framework for mediated environments, with a visual editor and shader styling for webGL and DALi runtimes written in JavaScript. As a toolkit for gpu-accelerated multiscreen development, DreemGL includes features such as:

  • IoT Integration for Smart Environments that is elegantly simple
  • Visual layouts and compositions using real data from network services
  • Fast protoyping that allows designers to easily test compositions that connect multiple users in shared experiences on big screens or projections, while allowing each person to use the control tools and preferences they have configured.

An overview of the DreemGL's architecture is: Architecture Image

Getting Started with DreemGL

The fastest way to get started with DreemGL is to walk through DreemGL in 10 Minutes.

Once you have downloaded the source from the master branch of dreemproject in Github, you can start DreemGL by typing:

node server.js

To test if everything is working fine, open the following URL for the treeart2.js composition in a supported browser: http://localhost:2000/examples/treeart2. You should be seeing an animated tree with some nice shader effects.

To try livecoding a shader open this: http://127.0.0.1:2000/test/rendertest and open ./test/rendertest.js in your editor and start typing away and saving, reload is live.

Documentation

DreemGL provides an API reference, a Developer's Guide, and guides for all components, including the visual layout toolkit, the flow graph, and IoT integration. See the links to all available guides.

DreemGL can generate documentation automatically from all the code in its system. When DreemGL is running, this documentation can be accessed locally at http://localhost:2000/docs/api/index.html.

Instructions for adding documentation and rebuilding the documentation can be found in the Developer's Guide.

Contributing to DreemGL

Like DreemGL? Get involved. Find more information in the file "Contributing.md", also in this directory.

Filing Feature Requests and Bug Reports

DreemGl is an open-source project and uses JIRA to track feature requests and bug reports. We encourage you to post your reports here.

License

This software is licensed under the Apache License, Version 2.0. You will find the terms in the file named "LICENSE.md", also in this directory.

Attribution

DreemGL is produced in collaboration between Teeming Society and Samsung Electronics, sponsored by Samsung Electronics and others.

dreemgl's People

Contributors

gnovos avatar stijnkuipers avatar promanik avatar arodic avatar mcarlson avatar raju-bitter avatar amydarling avatar onejsdev avatar maynarddemmon avatar superusercode avatar

Stargazers

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Watchers

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dreemgl's Issues

video playback example not working

hi the video playback example isn't working for me.

[.Offscreen-For-WebGL-0x25b070fa4e00]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[.Offscreen-For-WebGL-0x25b070fa4e00]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.

Chrome: Version 57.0.2987.98 (64-bit)
Ubuntu 16.04

I can play the video in a html video element. Any ideas?

Say "DreamGL" in README.md as SEO

User experience report: I attempted to point someone at DreemGL. But I only remembered the name's sound, "dream gl", not its spelling. Googling for "dreamgl webgl" and similar, was unsuccessful.

Someday google may suggest "Did you mean DreemGL?". But for now...

Perhaps add the word DreamGL to README.md to improve searchability.
Perhaps as "... DreemGL (sounds like DreamGL) ...", or "not DreamGL".

Custom Render

Is it possible to write my own custom render to support any other third-party WebGL library such as phaser.js?

I'd like to use this visual editor to create GUI elements for my game that is made in Phaser.js

http://phaser.io

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