An fun little experiment into the world of C# Game Development from a few of Victoria University Students.
While it was fun to develope Grimthole, we have all gone our seperate ways. We've learnt a lot on this journey, and it has inspired a few of our members to pursue game development further.
- Bradley <3 Peary, Artist
- Rachel Gale, Writer
- Curtis Blackman, Engineer
- Devon Kennedy, Enginner
- William Torkington, Engineer
I would like to thank this book on game architecture.
Version 1.1: