Comments (4)
does it happen with rimatomics on its own?
looked through my files and the texture thats width=4 height=125 is Textures\Rimatomics\UI\ReactorUI\tempGaugeVert, its an old graphic that i dont use anymore in 1.2 but the texture file is still there for the old versions, you could try deleting that file and see if it still crashes but on a different texture, which would mean its something like a driver issue or running out of memory, or someone playing silly buggers with some harmony patching to graphics classes
from rimatomics.
Yeah, it's still causing the initial D3D11 issue. Haven't yet reached the point on my save where it just keels over and dies, but the D3D error kind of guarantees it eventually.
Modlist is literally just:
[Mod list length: 4]
Harmony [https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077]
Core [https:// no link (local mod)]
Rimatomics [https://steamcommunity.com/sharedfiles/filedetails/?id=1127530465]
Royalty [Official DLC] [https:// no link (local mod)]
from rimatomics.
so i just checked my log and i also have the d3d error for failed to create 2D texture, which means that's normal, everyone has it and probably unrelated to the crash, i just changed the size of the texture by a few pixels and the error stopped, i pushed it to the git master so you can copy that one in to clear that error and carry on searching for the cause, i haven't had anyone else report a crash like this before
from rimatomics.
All right, back to the hunt I guess. Thanks for looking into it.
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Related Issues (20)
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from rimatomics.