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dyanikoglu avatar dyanikoglu commented on May 14, 2024

Thanks for letting us know, I wasn't aware of that problem. Needs some investigation.

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ANTEVETY avatar ANTEVETY commented on May 14, 2024

@dyanikoglu maybe this will help with the investigation... In ALS3 had the same problem but less pronounced. From the video of the author of the plugin Moveit , I found out about the console command (p.NetShowCorrections=1). Maybe he will give a hint if you get in touch with him. another clue

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dyanikoglu avatar dyanikoglu commented on May 14, 2024

@ANTEVETY I think I know the problem.

Can you try limiting your max fps to 120, and try again? I'm mostly sure that will solve it. If it works, I can describe the problem.

t.maxfps 120

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ANTEVETY avatar ANTEVETY commented on May 14, 2024

@dyanikoglu It seems that this has solved part of the problem, but still the server makes a lot of sharp adjustments on the client and this leads to jerks (clearly visible when switching to running and cornering). Have you tested it yourself and is everything okay? https://youtu.be/ufm9Olfrjn4

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dyanikoglu avatar dyanikoglu commented on May 14, 2024

You probably need to limit fps to 120 on server too. (I'm not able to test it right now)

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dyanikoglu avatar dyanikoglu commented on May 14, 2024

By the way, seems like the gameplay became identical with editor after that change. An issue for the correction problem on sharp turns is already created, we can continue on there if you want to discuss.

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ANTEVETY avatar ANTEVETY commented on May 14, 2024

@dyanikoglu by default, BaseEngine.ini file has a limit of 30 (NetServerMaxTickRate=30). I tried to set 60 in project DefaultEngine.ini, but that didn’t change the picture much, all the same jerks (server corrections) when running and changing directions. The link above described a similar problem tomorrow I will try this method.

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dyanikoglu avatar dyanikoglu commented on May 14, 2024

We can continue from #28 at that point

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