dynamictreesteam / dynamictrees-byg Goto Github PK
View Code? Open in Web Editor NEWCompatibility addon between Dynamic Trees and The Biomes You'll Go
Compatibility addon between Dynamic Trees and The Biomes You'll Go
Not really an issue, just wondering when/if there will be a 1.19.2 port. If not, that is understandable.
please
When I click on this mod in the mod list, the game crashed.
Here is the crash-report.
crash-2022-07-23_00.23.32-client.txt
This crash keeps happening on my server, unsure what the actual cause is but mentions DTBYG.
Because I don't want to compile it...
Or can you say why you can't upload for now?
I couldnt find anywhere else i could ask this thats why i opened it as an issue
I couldnt find a 1.12 version anywhere or an explanation why there isnt or might not be a 1.12 version for Dynamic Trees BYG so can someone tell me why there isnt a 1.12 version for it?
The bug:
Going into a BYG Dynamic tree generated world, a player will be unable to use the original BYG saplings to grow original trees.
Expected Behavior:
OG BYG original saplings should grow when all growing conditions are met.
I noticed there is a 1.18.2 branch on standby, but there isn't a release of it on Curseforge? I just wanted to know since the 1.18.2 release of Dynamic Trees came out last month.
Using the latest version. Trees on dimensions other than Overworld do not generate. The trees do grow if I plant a seed and bonemeal it.
Describe the bug
Title. Other mods and their addons may also have this issue, but I don't know.
To Reproduce
Steps to reproduce the behavior:
Install BYG, BOP, and DT with the respective addons.
Screenshots
If applicable, add screenshots to help explain your problem.
An error is also posted in the latest.log as well:
https://pastebin.com/JkyjxkXj
Rendering Glitches
Are you using OptiFine (or any equivalent mods that mess with rendering)?
No.
Additional context
I have no clue where to post this issue, since both DT BOP/BYG are causing issues.
Mods List
What version of Forge are you running? 36.2.39, aka 1.16.5.
It generates both dynamic and non-dynamic but seems to favor the non-dynamic variant by quite a bit
Structure generation order causes the small end islands to generate after dynamic trees has already attempted tree generation.
Possible solutions:
Disable end island features and re-add them with the tree features included
Force a second attempt at tree generation after islands are generated
Modify end island structures to generate before vegetation
Minecraft hangs when generating dynamic mahogany trees from BOP. I think this happens when the mahogany leaves are up against dynamic tree leaves from BYG, though there is no way to test this since the chunks causing the problem are never loaded. I think it's caused by getHydrationLevelFromNeighbors. java.lang.ArrayIndexOutOfBoundsException gives an exception 5 or 6. See attached crash reports.
crash-2023-03-26-C.txt
crash-2023-03-26-B.txt
crash-2023-03-26-A.txt
Hello, I know this sort of issues a quite annoying. But the mod hasn't gotten any update since early augustus. and this github repo is dead since the last release on CurseForge
So I wanted to know if there was any future plans for this mod.
I will higly appreciate a response, thanks in advance.
crash-2023-09-26_05.42.56-server.txt
Can't remove the mod as its important for our server, but the server also crashes in random intervals with the error above.
BYG is the only thing missing dynamic trees in my pack
https://www.curseforge.com/minecraft/modpacks/chosencraft
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