https://github.com/EbrithilNogare/RayMarching/wiki
2022.3.9f1
License: MIT License
This change will be applied after ray march is done and found something and before returning color.
With this, we can use this rendering step in any scene and it will render over / under objects correctly.
Move RayMarcher pass before everything.
Write ray distance into gl_FragDepth.
ref: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/gl_FragDepth.xhtml
Create a smooth min function that will replace min(a, b).
https://www.shadertoy.com/view/fl3GDr (line: 4)
RayMarching/Assets/Shaders/RayMarching.shader
Lines 74 to 78 in 548f306
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