Comments (11)
Does the model's action mean FBX animation?
If it is FBX animation, it supports version 1.4
Please wait few days, I will release beta version finally
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yes,it's FBX animation!Look forward to that version!
from effekseerforcocos2d-x.
This is 1.40 beta 1.
It can read a FBX with animation.
But lighting for FBX with animation is something wrong.
https://github.com/effekseer/Effekseer/releases/download/NightlyBuild/Effekseer140_180629.zip
If you find bugs or demands, please tell me it.
Effekseer for Cocos 2d-x has already updated on this master repository.
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Fixed many bugs
https://github.com/effekseer/Effekseer/releases/download/NightlyBuild/Effekseer140_180703.zip
from effekseerforcocos2d-x.
My few days is toooooo long. I'm delayed.
I fixed many bugs.
https://github.com/effekseer/Effekseer/releases/download/NightlyBuild/Effekseer140_180716.zip
from effekseerforcocos2d-x.
the editer crashing wheng i import .efkmodel file!
this is the FBX file
lvjuren.zip
from effekseerforcocos2d-x.
OK. I will fix it.
from effekseerforcocos2d-x.
I checked it.
The reason why the editor crashing is the lack of memory which Effekseer allocates not your computer's memory.
It is difficult to fix it immediately.
Please divide this animation.
from effekseerforcocos2d-x.
This model requires at least 1G byte memory when loading.
Because animation is deployed as model array not animation.
from effekseerforcocos2d-x.
OK, I'll divide the animation and try it
from effekseerforcocos2d-x.
Effekseer 1.4 has been updated.
The newest version is it.
The above link has been invalid.
https://github.com/effekseer/Effekseer/releases/download/NightlyBuild/Effekseer140WinBeta3.zip
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Related Issues (20)
- Default handle value set in ::efk::EffectEmmiter is a valid value HOT 4
- [Important notice] Please submit issues to Effekseer main repository
- EffectEmitter::setSpeed not working HOT 3
- iOS crash on call to VertexBuffer::Unlock HOT 4
- Frambuffer copy for background distorting effects failing on iOS HOT 2
- Crash when run effect HOT 4
- Issue with color multiplication in cocos version HOT 4
- NANs while rendering trail HOT 3
- Texture scroll issue HOT 3
- Distortion not run on Android. Particle not run on IOS. HOT 7
- cocos2d-x v3 support HOT 2
- Difficult to update to the version 1.6x (v3) HOT 4
- performance optimize HOT 5
- Scheduler Update method order HOT 2
- Texture Ref error HOT 4
- Base Render Setting->Emissive Scaling not working in cocos HOT 2
- effect cannt display correct on scrollview HOT 2
- [Metal] Cannot compile with commit ab18305 HOT 1
- Port to Axmol engine HOT 2
- Does not work with cocos2d::ClippingNode HOT 1
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