Giter VIP home page Giter VIP logo

effekseerforgodot4's Introduction

Effekseer

Effekseer

This software is a particle effect editing tool. By incorporating runtimes and plug-ins, effects created in Effekseer can be played back in your application. Effekseer is intended to be used primarily for games, allowing the designer, not the programmer, to be in charge of editing particle effects.

本ソフトウェアはパーティクルエフェクト編集ツールです。 ランタイムやプラグインを組み込むことで、Effekseerで作成されたエフェクトをアプリケーション中で再生できるようになります。 Effekseerは主にゲーム向けに使用することを想定しており、パーティクルエフェクトの編集をプログラマではなくデザイナーが担当できるようにします。

本軟件為粒子效果的編輯工具。 透過組合 runtime 和插件,由Effekseer制作而成的效果便可以在應用程式內播放。 Effekseer主要用作遊戲開發,不僅是程序員而且設計師也可進行粒子效果的編輯。

master branch is the development branch. Please don't use master branch for production.

Supported platforms

  • DirectX9, DirectX11, DirectX12, Metal, Vulkan, OpenGL
  • WebGL
  • Unity
  • GodotEngine
  • UnrealEngine
  • DX Library
  • Cocos2d-x
  • Console games (Please mail to effekseer(at)gmail.com)

Sponsors

Development

Repositories

Roadmap

English

日本語

Branch

Documents

HowToBuild

How to add a new language

Profiling

Design

CodeOverview

CodingRule

コーディングルール

For contributors

Please read issues. We always welcome pull requests for improvements, bug fixes, and so on.

issuesを読んでください。常時、機能追加、バグ修正といったプルリクエストを募集しております。

Issues

effekseerforgodot4's People

Contributors

ueshita avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

effekseerforgodot4's Issues

Error In Addon Installation in Godot 4.2.1

modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter2D" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter3D" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter2D" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter3D" not found.
res://addons/effekseer/src/EffekseerEditorMenu.gd:26 - Compile Error: Identifier not found: EffekseerSystem
modules/gdscript/gdscript.cpp:2788 - Failed to load script "res://addons/effekseer/src/EffekseerEditorMenu.gd" with error "Compilation failed". (User)
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEffect" not found.
res://addons/effekseer/src/EffekseerEffectImportPlugin.gd:53 - Compile Error: Identifier not found: EffekseerEffect
modules/gdscript/gdscript.cpp:2788 - Failed to load script "res://addons/effekseer/src/EffekseerEffectImportPlugin.gd" with error "Compilation failed". (User)
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEffect" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter3D" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerResource" not found.
res://addons/effekseer/src/EffekseerResourceImportPlugin.gd:54 - Compile Error: Identifier not found: EffekseerResource
modules/gdscript/gdscript.cpp:2788 - Failed to load script "res://addons/effekseer/src/EffekseerResourceImportPlugin.gd" with error "Compilation failed". (User)

And Project Reloading fails. It shuts down Godot Completely.

Error because of EditorInterface API change. - Godot 4.2

In Godot 4.2, Editor Interface is now a singleton.
This makes plugin.gd unable to register the icons, and the whole plugin does not load properly

Changing line 23 on plugin.gd from ,
var theme = get_editor_interface().get_base_control().get_theme()
to
var theme = EditorInterface.get_editor_theme()

Fixes the error and I´m able to use the use it again.
I have not experienced any other issues with 4.2

Error loading extension on Godot 4.1

System information: Windows 10 , maxOS 13.4
Godot version: 4.1 beta 2 and up.
Plugin version: 170e_1
Error loading extension on Godot 4.1 (effekseer.gdextension) when open project.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.