challenges's Introduction
challenges's People
challenges's Issues
OOC: If the opponent loses two lives, we know exactly his position on the previous turn
OOC: Launch torpedo to reduce possible positions
OOC: One possibility > silence > should give 4 possibilities, not 5
Before
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| x |
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Expected
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|x x|
| x |
Actual
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|xxx|
| x |
OOC: If ennemy located but too far, move towards the target
OOC: 4-block spread
At the moment spread only work with a one-block distance
Platinum rift: Take into consideration the production rate of each zone
OOC: getAvailableMoves should see further (4-block distance)
Platinum rift: resolve the bug where we request spawn at invalid positions
Labyrinth: should use BFS to find the way to exit, rather than backtracking
Platinum rift: work on the concept of borders, and move the pods on it/try to expand
Pods cannot be requested in a ennemy's controlled zone, so no need to leave pods in the middle of an area we already control
Platinum rift: Decide between protection or expansion based on current score
Platinum rift: When moving, look further than neighbours, and get closer to high producing zones
OOC Torpedo | move seems to break detection
It seems fine with move | torpedo
Platinum rift: The strategy should depend on the number of players
OOC Interpretate surface command
OOC: bug 0 possible position
- Could be related to the silence hard-coded to one
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