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View Code? Open in Web Editor NEWProcessing extension of EWBIK, A robust Inverse Kinematics library java.
Processing extension of EWBIK, A robust Inverse Kinematics library java.
First off, thanks so much for creating this library. It's really awesome.
I was using your code in a processing project and I noticed that the axes were not being drawn over the pins. After debugging I discovered that in my project I was translating and rotating the world space using a global translation/rotation matrix before calling simpledArmature.drawMe. Basically I could rotate my camera view by click/dragging the mouse and applying a rotation matrix or using the arrow keys to apply a translation matrix before drawing.
The bone structure draws just fine with this approach, but the Axes.java drawMe method does a resetMatrix before drawing that seems to cause the axes to draw independent of the bones and pins into the original untransformed world space.
I guess it's not a problem if both the bones and the axes use the same matrix, but it doesn't make sense for them to draw into different matrixes.
I suppose dAxes.java:drawMe() would have the same problem
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