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fpsqdb avatar fpsqdb commented on September 26, 2024

如果要更改默认resource文件夹为resource_release,需要将wingProperties.json中配置的resource路径改为resource_release

20200409143707

同样需要将default.thm.json中配置的resource路径改为resource_release

QQ20200409143748

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innocentjulie avatar innocentjulie commented on September 26, 2024

如果要更改默认resource文件夹为resource_release,需要将wingProperties.json中配置的resource路径改为resource_release

20200409143707

同样需要将default.thm.json中配置的resource路径改为resource_release

QQ20200409143748
你这个并不能解决问题,我们的现在就是这样,用UI editor并不能打开相应的目录,
image

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innocentjulie avatar innocentjulie commented on September 26, 2024

image

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innocentjulie avatar innocentjulie commented on September 26, 2024

image
什么内容文件夹都没有,

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fpsqdb avatar fpsqdb commented on September 26, 2024

@innocentjulie 打开的时候应用顶部有没有悬浮提示信息?打开菜单->帮助->切换开发者工具看下有没有报错

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innocentjulie avatar innocentjulie commented on September 26, 2024

资源管理器里面默认就直接显示了resource文件夹,但是我并不想编辑这个文件夹啊,我要编辑release文件夹下的资源啊

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fpsqdb avatar fpsqdb commented on September 26, 2024

egretProperties.json也需要修改一下
QQ截图20200415101821

可以参考这个示例
eui_test.zip

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innocentjulie avatar innocentjulie commented on September 26, 2024

egretProperties.json也需要修改一下
QQ截图20200415101821

可以参考这个示例
eui_test.zip

我试下

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innocentjulie avatar innocentjulie commented on September 26, 2024

为啥我看不到图片,你这里的resource_release文件夹和resource文件夹是怎么来的,怎么没看到项目里面的发布文件夹,
image,这里的发布json没找到,
还有个疑问,就是比如我的原始编辑用的的文件夹为resource/文件夹,然后使用resdepot发布,发布成的文件夹为resource_publish文件夹,那么我要执行egret publish发布之后,怎么release文件夹里面的是resource文件夹下的资源,而并不是resource_publish文件夹下的资源?明白么,不知道官方建议是应该怎么用的呢?有点疑惑

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runinspring avatar runinspring commented on September 26, 2024

resdepot 这是一个独立的工具,你文件夹叫 a,发布后就叫 a_publish。你可以把原始资源放到一个文件夹,发布后再拷贝到 resource 里。就跟用 photoshop 处理图片的流程一样,处理完图片,再拷贝进去

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