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View Code? Open in Web Editor NEWTool for extract ZZDATA archives from Need for Speed console games series
Tool for extract ZZDATA archives from Need for Speed console games series
When I try to extract the files (TEXTURES.BIN) I get the error
[ERROR]: You must specify ZDIR.BIN fle for extract files!
I'm not really sure what to do or what does it mean
command I used:
NFS.Unpacker.exe "[location[/TEXTURES.BIN" "[Output folder]"
Would it be possible to add an option to be able to repack the archives?
Edit: I tried it with NFS Carbon GC USA and it extracted the folders but not the actual game files.
Please make a tool for repack ZZDATA for my PS2 version project โจ
Hi,
I just tried your program on the Carbon PS2 Demo and it has not extracted anything in the PFDATA folder, although the correct files exist and your FileNames.list contains quite a few posibilities for .mus and .mpf pairs. However, none of them are correct for the PS2 Demo, since the file name for the .mus and .mpf needs to be identical and Demo only has one of each.
I have downloaded my Demo from here: https://archive.org/details/NeedForSpeedCarbonUSASLUS29193
Now, I have identified the corresponding files for both .mus and .mpf:
05832668 is the .mus file
36407D66 is the .mpf file
I tried moving both to SOUND\PFDATA and renaming both to cb_mus, with the correct extension for both, and the music was openable in foobar2000 with vgmstream plugin.
My question is now: Is there any reference in any ZZDATA file? I have not identified any in ZDIR.BIN, but I may not have looked close enough. Could you please take a look for yourself and update the program as necessary?
Thank you!
Can you add an option to import the modified files back to ZZDATA? This is necessary for those who want to play modded NFS games on smartphones using emulators such as Dolphin or AetherSX2.
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