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About

A shader pack created to convey the style of the cancelled Super Duper Graphics Pack and other popular Minecraft titles. Developed by @Eldeston, and presented by FlameRender Studios.

Sponsor

Sponsor This shader is sponsored by BisectHosting. Open the image above to get 25% off on your first month when buying any of their awesome gaming servers!

Screenshots

2022-06-28_19 28 13 2022-06-28_19 43 18 2022-06-28_19 49 58 2022-07-04_20 31 16 2022-07-04_20 36 15 2022-07-04_20 37 21 2022-07-04_20 38 41 2022-07-04_20 40 49 2022-07-04_20 42 13 2022-07-04_20 49 54

License

This shader uses the FlameRender (C) Studios License. See LICENSE for more info.

Contribution

If you plan to contribute to this project, see CONTRIBUTION for more info.

Mod Compatibility

If you want to request mod compatibility with this shader, create an issue post in this repository with the mod that you want to enable compatibility via linking. If you're planning to add mod compatibility by coding it yourself, see CONTRIBUTION.

Version Compatibility

Version compatibility varies across the 2 known shader loaders Iris and Optifine.

Iris versions 1.6.10+ from Minecraft versions 1.18.2+ are compatible with this shader. For Optifine, it varies across GPU vendors. Please always choose the latest Iris or Optifine of your respective Minecraft version.

Optifine Windows, Linux (Intel, AMD, NVidia) Apple (M1)
1.17.1+ Supported Supported
1.14.2+ Supported Not supported
1.13.2- Not supported Not supported

Releases

See all available releases here, and get the latest commit here, the latest build will always be from the most recent commit by default.

Latest build and pre-release versions are expected to be unstable, please report any issues or bugs anytime. Feedback is much appreciated.

Official CurseForge Page

Super Duper Vanilla just happen to be on CurseForge! Stable and latest releases will always be available there. Check it out here and support me by using on one of the download links there!

Super Duper Vanilla Installer

Alternatively, you can use this installer developed by @steb-git allowing you to install either the release versions of SDV or the development versions. While the installer's task is relatively simple, it's still a WIP. Use this link to go to the installer repository.

Social Links

Come join my Discord server to talk about other developments made by our studio-community!

Or follow me on Twitter or subscribe to my Youtube channel to get updated with my recent developments and contents

You can become a supporter by doing any of the above, or donate through paypal

super-duper-vanilla's People

Contributors

eldeston avatar felix14-v2 avatar itisnotaplayer avatar nakiriruri avatar null511 avatar steb-git avatar

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super-duper-vanilla's Issues

[Suggestion] Terrain sway deactivates indoors, but not for certain PBR layers

Describe suggestion
Leaves and plants in general sway with the wind outside, but it is disabled inside (with no option to re-enable it). Some bugs happen when leaves or plants have special materials (with vanilla textures or custom resource packs), and the sway is supposed to be disabled.

The two layers would match their movement. Or there would be an option to enable sway indoors.

Screenshots
Sway indoors:
2023-06-17_17 29 47-min
2023-06-17_17 29 43-min
Sway outdoors:
2023-06-17_17 29 20-min

Flickering on Nvidia Drivers

Flickering in the bottom right area occurs with a black patch every 30 seconds or so, and goes away in a second

[Bug] Graphic Driver Crash - 1.19.2 Fabric

This is only happening with this shaders. I find this very odd since this is the best shaders for my current build; runs smoothly between 50-60 FPS. Afther doing anything for a while, the screen will freeze and later the screen will turn into pitch black, although you can still hear the game's running. Then a white screen is shown, and the game will crash without reports.

Desktop (please complete the following information):

  • AMD Radeon R5 340X
  • Iris 1.5.2
  • Super Duper Vanilla 1.3.3

[Bug] very bright screen in a thunder day

Describe the bug
The day of thunder is very bright

To Reproduce

  1. use create mode
  2. /time set day
  3. /weather thunder
  4. wait a few seconds

Expected behavior
A normal dark thunder day

Screenshots
2023-04-13_12 39 50

Desktop (please complete the following information):

  • Intel A770
  • Iris 1.5.2
  • Shader version: master

Additional context
shader log

[12:43:27] [Render thread/INFO]: Destroying pipeline OVERWORLD
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option FORCE_DISABLE_WEATHER
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option FORCE_DISABLE_DAY_CYCLE
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_LIGHT
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_VANILLA_FOG_COLOR
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_SKY_GROUND
[12:43:27] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_AETHER
[12:43:27] [Render thread/INFO]: Profile: Custom (+13 options changed by user)
[12:43:28] [Render thread/INFO]: Using shaderpack: Super-Duper-Vanilla
[12:43:28] [Render thread/INFO]: Creating pipeline for dimension OVERWORLD
[12:43:28] [Render thread/INFO]: Starting custom uniform resolving
[12:43:28] [Render thread/INFO]: Stopping worker threads
[12:43:28] [Render thread/INFO]: Started 10 worker threads

[Suggestion] Option to turn off sky reflections

The moon reflection and star reflections can work if using the shader as is but I don't like reflections and such and do to my tweaks, they don't fit much at all.

2023-05-21_23 24 37
2023-05-21_23 17 56
2023-05-21_23 18 08

A toggle to disable these or at least adjust and play around with them would be nice.

Honestly, I don't mind the stars all that much but the moon reflection doesn't work at all for the vanilla moon.

Make an option to remove realistic water and moon and sun like story mode clouds smart thing you did but I don't like realistic water!

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Describe the solution you'd like
A clear and concise description of what you want to happen.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Additional context
Add any other context or screenshots about the feature request here.

[Bug] Water can be in boats

Describe the bug
When holding items or press F1 in first person, water appears in the boat.

Expected behavior
Don't let the water appear in the boat please.

Screenshots
2023-11-09_23 05 04

Desktop

  • GPU [Intel HUD Graphics]
  • Shader loader [Iris 1.6.10]
  • Shader version [Latest on Github]

[Mod compatibility] Comaptibility with Shimmer

Describe the compatibility issue
not a issue/bug but a Compatibility Suggestion.
Basicly whenever u activate any shader the Coloured Lights of shimmer deactivate themselfs. Which is obviously Expected.
But as Far as the Shimmer Github wiki note for Compatiblity goes its Possible to combine Shaders and their mod. But it has to come from the Shader itself.
As noted on their wiki:"Iris/oculus: colored light is not supported when the shader is enabled usually
Shader dev can choose to change their code to support this"
(Optifine isnt supported at all)

-Steps to reproduce the behavior:

  1. Open Minecraft with the shimmer mod and Configure a Block via the auxiliary_screen or a Config like "Blooming Blocks" for example and load up a world.
  2. place a know supported block Red corrundom from quark or any Block that u might have configured Vanilla or modded.
  3. Activate Super-Duper-Vanilla shader and watch the Coloured lights dissapear.

-Expected behavior

If u manage to add support the coloured lights should still be shown and look smth like this
![2023-02-28_22 15 23](https://user-images.githubusercontent.com/38656481/221982000-37bf881d-35ff-47ca-a639-
"Note that screen was made without a shader since those Compatible are rare right now"
Screenshots
-If applicable, add screenshots to help explain your problem.

2023-02-28_22 16 06
With Shader.

2023-02-28_22 15 23
Without shader
Basicly the Coloured Light dissabling itself like mentioned above

-Hardware/ModVersions

  • GPU Nvidia Geforce 2080Ti Asus Rog
  • Shader loader Oculus 1.2.8a 1.19.2
  • Shader version 1.3.1
  • Mod/modpack Shimmer-Forge-1.19.2-0.1.14

-Additional context

The Block in the Screens is a Red Corrundum Block from Quark... Glowing the Correct colour.
Thats also why i think the shader might benefit from the support.
Shimmer is basicly a mod Capable of adding Coloured lights to modded or Vanilla blocks, Items or Particels either via an ingame command (temporarly) or via configuratuin files in either an Extra folder or Loadet TP.
Quick note: it will Obviously have impact on Perfomance if shimmer is used. And i also have no idea of how much Change to the code need to be done. Since there isnt much Information yet on their Github side (Found here btw: https://github.com/Low-Drag-MC/Shimmer/wiki).
If its to much to add the support then simply Close this post. I just thought it would be worth a try to at least ask.

Best regards,
Ivor

[Suggestion] TAA overhaul

TAA (and LiteTAA) have a lot of ghosting in their process.

Since some of the main effects of the shader (like SSGI or volumetric lighting) basically require AA to not look too pixelated/grainy, these effects demand TAA. But, with TAA, ghosting plagues the visuals, SSGI will have trails following particles that are illuminated for example. Plus, this shaders AA (FXAA or TAA) doesn't apply to moving things, it seems. That may be to save resources, but when you're running in 3rd person you can see it well. Motion blur is a quick fix for that, though.

I hope there could be a revision of TAA that would be more efficient or simply more prioritized, even at the cost of some performance. It's at the point where I use Replaymod's integrated AA instead of the shader's when rendering scenes (for myself).

[Alternative fixes]

  1. Allow external, driver-side antialiasing from the GPU software. (if that's possible)
  2. Implement a completely different method (MSAA?)
  3. (very criminal) steal some AA code from other shaders and implement it (if that's possible)

[Bug] Max fps 20-40 fps. (additional) Sun and moon looks very big and bright

Describe the bug
fps without mods and texture packs does not exceed 40fps at medium graphics settings. When i install the Bare Bones texture pack, the fps is kept at 20 frames. compared to rethinking voxels beta (or seus renewed) that have an average of 90fps it's not so stable. dedicated memory for java 4gb.
I would like to know if this is a problem with Optifine or the shaders themselves?

Expected behavior
stable fps at least 60-90 fps

Desktop (please complete the following information):

  • nvidia rtx2060
  • Intel core i7-10700
  • ram 16gb
  • OptiFine 1.19.2_HD_U_I1

OptiFine HD U I1

- Shader version 1.3.3

Additional context
Sun and moon looks way too big and bright, especially at night. it would look more natural if the shape of the sun repeated the original shape from minecraft and did not overlap the texture.

Reflections don't care about the sun/moon type

When using the shader on Iris, the reflections of the sun and the moon are the shader ones and not the vanilla/resource pack ones:
2023-06-05_17 52 24
2023-06-05_17 55 33

To reproduce :
Use shader on iris (or optifine).
Set Sun/Moon type in Atmospherics to Vanilla.
Use PBR or SSR reflections in any way, looking at the sun/moon.

I don't know if it's a resource pack incompatibility or a vanilla one. Will need a bit of testing. Anyway your shader is GREAT!

[Bug] Black Sky :D

when i use the shaders, the sky looks completely black, and i don't know how to fix it

The images with the sample and the technical information are here:

IMG-20230921-WA0037.jpg

IMG-20230921-WA0036.jpg

Spec

  • Processor : AMD Ryzen 3 3250U with Radeon Graphics 2.60 GHz
  • Ram: 8.00 GB -
  • System type : 64-bit operating system, x64-based processor
  • GPU : Radeon RX vega 3 (Integrated)
  • Shader loader : Optifine HD H9_Pre4 Ultra
  • Shader version : 1.3.4

[Bug] Shadowmapping looks buggy

Describe the bug
I wanted to use shadowmapping for better shadows, but it's really buggy and gives me Errors only when enabling shadowmapping:

OpenGL-Error: 1282 (Invalid operation)
[Shaders] Error: Invalid program "shadow"

To Reproduce
Steps to reproduce the behavior:

  1. Go to the Shadersettings
  2. Click on Lightning
  3. Activate Shadowmapping

Expected behavior
Shadowmapping should make realistic and good looking shadows..

Screenshots
2023-04-29_21.03.24.png

Desktop:

  • GPU: AMD Radeon(TM) (Integrated) Graphics
  • CPU: AMD Radeon 5 5500U with Radeon Graphics (Mobile Processor)
  • Shader loader: OptiFine 1.19.4_HD_U_I4]
  • Shader version [newest]

[Mod compatibility] Suggestion for integrating Alex's Caves

I'm not quite sure if this is a bug, but I'm assuming it's not because it just needs to be programmed? Alex's Caves has such amazing fogs and ambientation that it feels that you're playing with shaders even without those. But, for example, in Forlorn Hollows you have this dark ominous fog that won't be rendered by the shaders, leaving the caves "naked". So I suggest to integrate Alex's Caves with this shaders, it's a popular mod and would be amazing to experience the caves with what this shaders can offer!

[Mod compatibility] At overworld, SlashBlade are very bright

Describe the compatibility issue

At overworld, the Slash Blade will be very bright.

But at other DIM, the Slash Blade is normal.

To Reproduce

Steps to reproduce the behavior:

  1. Install a 1.18.2 version minecraft (40.2.18 version forge)
  2. Install Embeddium Embeddium++ TEO Oculus and SlashBlade 2
  3. Install this sharder
  4. Create a new world and give self any Slash Blade
  5. Use Right mouse key

Expected behavior

Normal use Slash Blade

Screenshots

At.overworld.mp4
At.other.DIM.mp4

Desktop (please complete the following information):

[Mod compatibility] In-world text does not render with Caxton present

Describe the compatibility issue
In-world text (such as nameplates and signs) does not render if the mod Caxton is loaded and a resource pack that adds a Caxton font is enabled.

To Reproduce
Steps to reproduce the behavior:

  1. Install Caxton and Iris.
  2. Install a resource pack that adds a Caxton font, such as Atkinson Hyperlegible.
  3. Activate this shader pack.
  4. Look at a nameplate.
  5. See error.

Expected behavior
Nameplates and other in-world text is visible.

Screenshots
2024-02-08_23 34 32

Desktop (please complete the following information):

  • GPU: Intel Iris Xe Graphics
  • Shader loader: Iris 1.6.14
  • Shader version 1.3.5
  • Mod/modpack: Custom modpack

Additional context
Only happens if a resource pack that adds a Caxton font is enabled. If Caxton is loaded without a font it works fine.

[Suggestion] Distant Horizons Compatibility

Is your feature request related to a problem? Please describe.
Distant Horizons is a mod that adds LOD support to Minecraft greatly increasing render distant without a significant performance cost; It is recently adding support for Iris Shaders, while a stable version supporting them is not yet public, I think support should start to be considered.

Describe the solution you'd like
While I've not looked up how the implementation would work the two basic components should be a Compatibility Config and Blending support to extend the shader's rendering to included the LOD'ed chunks.
For more information there is a Shader Compatibility Gist and I'm sure people over on the Iris Shaders and Distant Horizons Discord would love to help.

[Bug] Turning off Story Mode Clouds makes shader fail to load on Iris

Describe the bug
The title sums it up

To Reproduce

  1. Turn off Story Mode Clouds
  2. Iris fails

Expected behavior
It Works

Screenshots
N/A

Desktop (please complete the following information):

  • GPU NVIDIA
  • Shader loader Iris 1.6.17
  • Shader version v1.3.5

Additional context
Iris Error:
clouds.fsh: clouds.fsh: 0(284) : error C1503: undefined variable "ANIMATION_FRAMETIME"

[Mod compatibility] ssao issues with handcrafted

at the moment, ssao makes fancy paintings from the handcrafted mod look pitch-black

To Reproduce
Steps to reproduce the behavior:

  1. install iris, super duper vanilla shaders and the handcrafted mod
  2. place down a fancy painting

Expected behavior
it shouldnt be black :3

Screenshots
2023-09-03_22 07 30

Desktop (please complete the following information):

  • GPU [RTX 3060]
  • Shader loader [Iris 1.6.6]
  • Shader version [1.3.4]
  • Mod/modpack [custom modpack]

Additional context
options to edit the strength of ssao would be really nice in general <3

no sun, allways night

Describe the bug
there is no day night cycle, it always apears to be night even if /time set day aplyed

its just a normal world with the default resourepacks

image

Desktop (please complete the following information):

  • GPU-- nvidia GTX 1050 ti 4GB ram
  • Shader loader--- rubidium / oculus
  • Shader version---- LAST

[Mod compatibility] Cave Dust looks like bright snow

Describe the compatibility issue
Like below.

To Reproduce
Steps to reproduce the behavior:

  1. Install Cave Dust

Expected behavior
Cave Dust looks like bright snow.

Desktop (please complete the following information):

  • Iris 1.6.10 + newest super duper

2023-12-14_06 39 14

[Bug] Inconsistent lens flare

Describe the bug
A clear and concise description of what the bug is.
A weird star shape shows up with Lens Flare toggled

To Reproduce
Steps to reproduce the behavior:

  1. Go to "Post"
  2. Click on "Camera Settings"
  3. Scroll down to "Lens Flare"
  4. Have it on

Expected behavior
For the moon to look normal.

Screenshots
image

[Bug] Black Sky

when i use the shaders, the sky looks completely black, and i don't know how to fix it

The images with the sample and the technical information are here:

https://media.discordapp.net/attachments/908106264251351116/1086874129292075079/2023-03-18_23.43.05.png?width=829&height=468

https://media.discordapp.net/attachments/908106264251351116/1086874128683913226/2023-03-18_23.42.57.png?width=829&height=468

AMD Athlon 3000G with Vega 3 Graphics
Iris 1.5.1
Lastest shader version (1.3.3)

[Resource Pack compatibility] Shaders experience texture incompatibility with Faithless plants

Describe the compatibility issue:
The grass and flower block textures have four black dots in the top corners when paired with this shaders pack.

Steps to reproduce the behavior:

  1. Enable Faithless Resource Pack

Expected behavior:
Textures would remain protected

Hardware/Mod Ver.:

  • GPU [AMD Radeon 5500m]
  • Shader loader [Oculus mc1.20.1-1.6.15a]
  • Shader version [1.3.5]
  • Mod/modpack [Custom modpack]

Screenshots:

SDV Shaders w/ Faithless:
SDV+Faithless

SDV Shaders w/ Default:
SDV+Default

Complementary Unbound w/ Faithless:
Complementary+Faithless

There are few visual bugs that might be worth it to address

2022-03-21_10 35 47
2022-03-21_10 35 38
2022-03-20_21 53 02
2022-03-20_21 53 29

When having Bare Bones resource pack, there are weird shadows on grass, leaves and other similar foliage. When standing under tree and looking at water, there are weird visual bugs which like visually duplicates particles, hand, and other stuff. Same applies when standing further from tree but looking on water in such angle that has tree leaves in view.

[Bug]Black visual artifact

Describe the bug
There are black visual artifacts on the ground

To Reproduce
Steps to reproduce the behavior:

  1. Adjust the shadow-map resolution to 4096 and above
  2. See error

Screenshots
2024-02-15_21 07 35

Desktop (please complete the following information)

  • GPU Apple M2
  • Shader loader Minecraft1.20.1-OptiFine_HD_U_I6
  • Shader version 1.3.5

[Bug] 1.20.1 - Broken/Invisible Entities & Player Models

Describe the bug
Broken hand model in first-person, invisible in third-person and all other players/entities are invisible.

To Reproduce
Steps to reproduce the behavior:

  1. Enable Shaders
  2. See Error

Expected behavior
Working and visible models

Screenshots
2023-07-07_23 56 51
2023-07-07_23 57 03
2023-07-07_23 57 10
2023-07-07_23 57 32
2023-07-07_23 57 49

Desktop (please complete the following information):

  • GPU: Intel HD 4000
  • Shader loader: Iris 1.6.4
  • Shader version: 1.3.3

Additional context
Game version is Minecraft 1.20.1
Using Simply Optimized mod-pack with the added mods: Iris, Mod Menu.

[Bug] Black Sky

It also happened with me.
But yeah, Another Black Sky glitch evolving shaders.

2023-12-05_16 54 17

Firstly.
I Was playing in 1.20.1
I Was Playing on Fabric + Iris 1.6.8
My Graphic Card/Processor is AMD Athlon 320GE with Radeon Vega Graphics
and I Use Windows 11 (64x)

I Cant Install The Shader And When I Install The Installer, The Installer Does Nothing.

When I install the mod and go to run a Minecraft world, the shader doesn't load.

Steps to reproduce the behavior:

  1. Install the shader, api, and run the launcher
  2. Load a world
  3. No shader shows up in the world

Expected behavior
After i install the shader and api, i expected to load up a world and have the shader on the world.

  • GPU [NVidia]
  • Shader loader [silk-API]
  • Shader version [1.20.4]

Adding dynamic hand lighting?

I play with 2 main shaders, Super duper vanilla (amazing btw) and make up ultra fast. Make up is a vanilla like shader adding shadows, puddles, water textures, motion blur, and other things like it, but the most useful feature is the dynamic hand light and it just adds some more realness into the shader.

My suggestion would be adding dynamic hand lighting, I no next to nothing about shader packs and don't know the difficulty of adding this feature or how to do it in the first place. If you have read this, thank you for taking it into consideration

[Suggestion] Toggle entity shadows

I noticed entities would always have shadows on, and that consumes GPU resources badly with many at once

A toggle/switch for rendering entity shadows (or taking into consideration entities at all for shadowmapping) would fix that

[Alternative fix] : Have a hardcoded rule to not shadowmap entities in a forked shader version/file

This shader is one of my favourites because you can set the shadow resolution really low and the shadow range high. to have realistic atmospheric lighting, no shader does that except this one at my knowledge. All the other options tank performance with higher minimum shadow resolutions (complementary reimagined included) and that really sucks. If this shader could disable entity shading this would be not only great for visuals but also performance. I hope it's possible, considering how differently it functions from typical methods. Kudos for your work:)

[Bug] Translucent skin become not translucent when in the first person

Describe the bug
Translucent skin wasn't translucent when in the first person. It's OK in the third person.

Screenshots
It's like this when use this shader:
2023-03-12_16 19 18
When not use shaders:
2023-03-12_16 28 24

Desktop (please complete the following information):

  • GPU: Intel (R) HD Graphics 5500
  • Shader loader: Iris 1.5.1
  • Shader version: 1.3.3

[Bug] Sky turns black in buildings

Describe the bug
When you walk deep into building, the lower part of sky becomes black
Similar problem explained here #43

Screenshots
2024-03-27_03 01 15
2024-03-27_03 01 33

Desktop (please complete the following information):

  • GPU NVidia
  • Shader loader Iris

[Mod compatibility] Create contraptions shading issue

Describe the compatibility issue

Shading on Create contraptions is odd as one of the two triangles that make up some face will be darker than the other.

Screenshots

Super Duper Vanilla:

2024-01-20_14 42 24

Complimentary Shaders reimagined:

2024-01-20_14 42 39

Desktop (please complete the following information):

  • GPU: RX 6800 XT
  • Shader loader: Iris 1.6.10
  • Shader version: 1.3.5
  • Mod/modpack: mods.json

Additional context

I'm also using Iris & Oculus Flywheel Compat which mixes Flywheel shaders with Iris shaders. Just wanted to note that these graphical artifacts are appearing with and without that mod installed.

I tried inspecting the differences in the shader code between the two packs but I wasn't able to resolve as I'm not very proficient with these more advanced shaders.

[Mod compatibility] VR Broken Sky

Describe the compatibility issue
While in VR in Vivecraft, the sky looks kind of like trying to watch a 3D movie without 3D glasses. It generates a sort of cross-eyed effect with seemingly duplicate suns in each eye and duplicated clouds in each eye. The terrain and landscape appears to be unaffected, it only happens with the sky. This occurs at any graphics preset in the shader. The issue is immediately gone as soon as the player removes their VR headset and switches back to using a monitor.

To Reproduce
Steps to reproduce the behavior:

  1. Start Minecraft with Vivecraft
  2. Enable VR
  3. Put on VR headset
  4. Load world
  5. Look at sky

Expected behavior
No issue with using shader in VR.

Screenshots
Screenshots unavailable as it is not possible to capture the effect in a screenshot. Visual only occurs when a VR user has a VR headset on.

Desktop (please complete the following information):

  • NVIDIA RTX 3070 Ti
  • Iris 1.6.6
  • Shader version 1.3.4
Mods
No Telemetry
Mob Filter
Gravestones
Dark Loading Screen
Automobility
Entity Culling
EMI
Oh The Biomes You'll Go
ModernFix
EMI Compat
Naturalist
FerriteCore
Borderless Mining
Vivecraft
Iris
Fabric Seasons Extras
Applied Energistics 2
Resourceful Lib
Fabric API
Immersive Aircraft
Cloth Config
ImmediatelyFast
VR API
Capes
Mod Menu
Phosphor
Botarium
DynamicSurroundings
TerraBlender
MCA Reborn
Indium
Create
GeckoLib
Fabric Seasons
Yet Another Config Lib
Kotlin
Modern Elevators Escalators
Dynamic Lights
Continuity
e4mc
Krypton
Ad Astra
CorgiLib
LazyDFU
Architectury API
Modern Industrialization
Forge Config API Port
Immersive MC
Another Furniture
Physics Mod
Fabric Seasons BYG
AppleSkin
Sodium
Modern Dynamics
Resourceful Config
Lithium

Additional context
Tested in single player world in overworld during day time on Minecraft 1.19.2.

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