Gutter
We are all in the gutter, but some of us are looking at the stars.
— Oscar Wilde
Behold my exploration of surface splatting in LÖVE. The surface disks are drawn as indexed triangle pairs. A pixel shader discards any pixel outside of the disk.
Dual contouring
As an alternative to surface splatting, you can generate a regular triangle mesh using dual contouring:
love . --mesher dual-contouring