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HUD/GUI system for sizing, positioning, anchoring

Size and Position structs needs to be changed into classes under (probably) Hemi::Hud (or Hemi::Gui).

tl dr; the system works like World of Warcraft's "frames"

longer version

Within this sub-system:

  1. we will operate on abstract rectangles, which can anchor to the main window, or become anchors for other rectangles.
  2. rectangles can contain other rectangles
  3. rectangles have a Sprite or Text renderer attached to them
  4. anchor options are "human", like :topleft, :center, etc
  5. x/y values will be counted from anchorpoint
  6. size values can be percentage based (?)

Add yardoc support

Before I start forgetting what my own designs do - add yardoc documentation gem and start using it.

Build performance spec system

Build a benchmark system for testing the performance of sub-systems.

Quick ideas are to use a default ruby benchmarking approach for registering a metric shit-ton of event patterns and finding out how quickly a metric shit-ton of events can be handled.

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