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elvui_enhanced's Issues

Additional Settings for Combo Points

Any plans for additional customization options on the look of the combobar on the target unitframe? E.g. the width of the individual combopoints when separated and the color of the bars themselves?

Thanks!

(Feature Request) Auras, Buffs and Debuffs' tooltip showing who casted

If I remember correctly, there was an extra information in the tooltips of auras (buffs) about being able to see who casted them as in the screenshot below. In raids and parties, this is a great feature to have. Please take it into consideration...

wowscrnshot_080517_211018

Screenshot taken from the Bunny's backported Elvui (wotlk version)

Error on Character window when armor sunder ends

upon opening character window while some stacks of sunder armor (generic ability to remove armor, happened when I was in BRD fighting some Anvilrage Guardsmen if it's their skill specifically) should the stacks of sunder armor fall off while char window is open, the following error will pop up:

Message: Interface\FrameXML\PaperDollFrame.lua:1341: bad argument #2 to 'format' (number expected, got nil)
Time: 09/29/18 22:46:19
Count: 1
Stack: (tail call): ?
[C]: ?
[C]: in function format' Interface\FrameXML\PaperDollFrame.lua:1341: in function CharacterDamageFrame_OnEnter'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:119: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:119>
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:838: in function PaperDollFrame_UpdateStatCategory' ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:878: in function PaperDollFrame_UpdateStats'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1735: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1719>
[C]: ?

Loss Control wrong durations

Loss Control shows incorrect durations, and it also picks up on stuff that isn't a loss of control (polarity mechanic on Mechanar heroic first boss for example)

.

Energy Tick on logon error

logging in with Energy Tick enabled produces the following errors, however the function itself works fine, unsure about color changes working since issue(s) seems to be in the color function
error1:

Time: 10/01/18 16:15:34
Count: 1
Stack: (tail call): ?
[C]: ?
...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:106: in function <...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:98>
[C]: in function `Configure_Power'
...ace\AddOns\ElvUI\modules\unitframes\units\player.lua:117: in function `?'
...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:862: in function `Update'
...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:871: in function <...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:850>
[C]: in function `CreateAndUpdateUF'
...AddOns\ElvUI_AuraBarsMovers\ElvUI_AuraBarsMovers.lua:27: in function `PlayerABmove'
...AddOns\ElvUI_AuraBarsMovers\ElvUI_AuraBarsMovers.lua:238: in function `Initialize'
...AddOns\ElvUI_AuraBarsMovers\ElvUI_AuraBarsMovers.lua:250: in function <...AddOns\ElvUI_AuraBarsMovers\ElvUI_AuraBarsMovers.lua:249>
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:155: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:155>
...
[string "safecall Dispatcher[1]"]:13: in function `?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'
Interface\AddOns\ElvUI\core\core.lua:1011: in function `InitializeModules'
Interface\AddOns\ElvUI\core\core.lua:1156: in function `?'
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>

error2:

Message: ...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:106: attempt to index field 'energyTickColor' (a nil value)
Time: 10/01/18 16:15:35
Count: 1
Stack: (tail call): ?
[C]: ?
...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:106: in function <...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:98>
[C]: in function `Configure_Power'
...dOns\ElvUI\modules\unitframes\elements\classbars.lua:266: in function `PostUpdateVisibility'
...ibraries\oUF_Plugins\oUF_DruidMana\oUF_DruidMana.lua:67: in function <...ibraries\oUF_Plugins\oUF_DruidMana\oUF_DruidMana.lua:60>
...ibraries\oUF_Plugins\oUF_DruidMana\oUF_DruidMana.lua:98: in function <...ibraries\oUF_Plugins\oUF_DruidMana\oUF_DruidMana.lua:90>
(tail call): ?
Interface\AddOns\ElvUI\Libraries\oUF\ouf.lua:217: in function `UpdateAllElements'
...ace\AddOns\ElvUI\modules\unitframes\units\player.lua:152: in function `?'
...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:862: in function `Update'
...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:871: in function <...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:850>
...
[string "safecall Dispatcher[1]"]:13: in function `?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'
Interface\AddOns\ElvUI\core\core.lua:1011: in function `InitializeModules'
Interface\AddOns\ElvUI\core\core.lua:1156: in function `?'
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>

Nameplates Castbar Duplication

unknown
As seen on this screenshot sometimes the nameplates end up cloning the cast bar onto other mobs.
I believe it only (or usually) happens when the casting mob (in this situation the Haal'eshi Windwalker) is in combat but the duplicated cast bar's target (Kaliri Matriarch) isn't, also it doesn't happen every time and it is rather difficult to reproduce without me knowing exactly what situations cause it

power bar invisible on restart

everytime i restart my client, my power bar is gone and i have to dis- and reenable it in the entity window settings (if i set it from uiparrent to frameparent it works but with uiparrent it would either not show at all or have the wrong texture)

[Feature Request] Nameplate Motion type

Is it possible to have the option to change in the nameplate settings the motion type ?
At the moment, the only and unchangeable setting is "Stacking Nameplates", I would like to be able to change it from that to "Overlapping Nameplates" like in newer versions of ElvUI

Error when switching trinkets

After trinket switch.

Message: Interface\FrameXML\PaperDollFrame.lua:995: attempt to concatenate field 'minModifier' (a nil value)
Time: 10/29/18 18:58:44
Count: 1
Stack: (tail call): ?
[C]: ?
Interface\FrameXML\PaperDollFrame.lua:995: in function CharacterSpellBonusDamage_OnEnter' ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159> ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:836: in function PaperDollFrame_UpdateStatCategory'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:876: in function `PaperDollFrame_UpdateStats'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1737: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1723>
[C]: ?

Random error on char window

Message: Interface\FrameXML\PaperDollFrame.lua:995: attempt to concatenate field 'minModifier' (a nil value)
Time: 09/10/18 22:55:42
Count: 1
Stack: [C]: ?
Interface\FrameXML\PaperDollFrame.lua:995: in function CharacterSpellBonusDamage_OnEnter' ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159> ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:838: in function PaperDollFrame_UpdateStatCategory'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:878: in function `PaperDollFrame_UpdateStats'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1733: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1719>
[C]: ?

PvP Autorelease

when PvP autorelease is ticked and player dies in BG, this bug happens (and the auto release does NOT)

Message: ...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:14: Usage: UnitBuff("unit", index [,raidFilter])
Time: 08/15/18 00:54:30
Count: 1
Stack: (tail call): ?
(tail call): ?
[C]: in function UnitBuff' ...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:14: in function ?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function ?' ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>

[important] ankh problem

Hey,

Playing as a shaman since the last update i CANNOT use ankh anymore which is very important for PVE.

once I die i just click on reincarnation yet nothing happens.

ElvUI Shadow & Light

реально ли его запилить, если реально - то ведутся ли работы, если не ведутся то будут ли вестись?

[Request] Shadow & Light-style Character Pane

I know this is usually a Shadow & Light feature, but was just thinking it'd be awesome to have something like what Shadow & Light does to the character frame, only incorporated into Enhanced.

It'd probably be super time consuming to make, so you do with this request as you wish :P

.

Char window issues

  • Double title frame (the old one should be removed)
  • Rotate buttons not skinned

wowscrnshot_071917_132312

Error when checking "Undress Button"

I think this feature should be removed because the outfit manager was introduced with WotLK. When checking the button it throws the following error and this error appears on every login even if the button is unchecked:

Message: Interface\AddOns\ElvUI\modules\skins\skins.lua:49: attempt to index local 'f' (a nil value)
Time: 09/14/17 11:40:29
Count: 1
Stack: (tail call): ?
Interface\AddOns\ElvUI\modules\skins\skins.lua:49: in function HandleButton' ...AddOns\ElvUI_Enhanced\Modules\Misc\undressButton.lua:29: in function CreateUndressButtons'
...AddOns\ElvUI_Enhanced\Modules\Misc\undressButton.lua:40: in function UndressButtonToggle' ...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:59: in function Initialize'
...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:63: in function <...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:62>
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:155: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:155>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function ?' ...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function Fire'
Interface\AddOns\ElvUI\core\core.lua:969: in function InitializeModules' Interface\AddOns\ElvUI\core\core.lua:1081: in function ?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function ?' ...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>

[Feature Request] Buff/Debuff timer overlay + make compatible with BuffLib

I really like ElvUI. Unfortunately, the Unit Frame (player/target/focus frames) portion of the addon does not seem to offer a timer overlay at all, unless you have another addon for this (like OmniCC). And even then, you will only get timers for buffs/debuffs casted by the player.

For anyone who is "serious" about doing arena, this is kind of a dealbreaker, since you won't be able to see the duration of any buffs or debuffs casted by your arena partner(s)

So I was wondering: Would it would be possible to add an "always shown" option for a timer overlay for buffs/debuffs in the Unit Frames? Something like this where you don't have to hover your mouse over a buff or debuff to see the duration.

Also, would it be possible to make ElvUI compatible with Schaka's BuffLib?

There was a post made by Schaka on the Warmane forums explaining what would need to be done in order for this to work, but it is over my head.

Thanks!

Various Character Pane suggestions

First of all, thanks a lot for the awesome work you guys do daily, adding suggestions and correcting mistakes super quick.

Here's a couple of things that I've notice with the new (super cool) character pane.

  • Since there's an option for durability text being colored by percentage, having one for itemlevel would be awesome too.

I realize this module is super new, and you've probably already worked out some of the stuff I listed internally, but thought I'd post it anyway :)

"Already Known" invalid quest item in GetQuestItemInfo

If you enable the "Already known" feature in ElvUI Enhanced, it has a bug whenever quests reward a SKILL instead of an item. Such as the quest "Triage" which rewards the higher level First Aid skill:

http://db.excalibur.ws/?quest=6624

Edit: The error appears when you speak to the questgiver. I assume it attempts to scan all quest rewards to color them as "already known". But the reward isn't an item (it's a skill), so GetQuestItemInfo fails.

Date: 2019-02-06 16:31:01
ID: 51
Error occured in: Global
Count: 1
Message: ...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua line 183:
   Invalid quest item in GetQuestItemInfo("type", index)
Debug:
   (tail call): ?
   [C]: ?
   [C]: GetQuestItemInfo()
   ...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua:183:
      ...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua:173
   (tail call): ?
   [C]: QuestFrameItems_Update()
   ..\FrameXML\QuestFrame.lua:596: QuestFrameDetailPanel_OnShow()
   [string "*:OnShow"]:1:
      [string "*:OnShow"]:1
   [C]: Show()
   ..\FrameXML\QuestFrame.lua:38: QuestFrame_OnEvent()
   [string "*:OnEvent"]:1:
      [string "*:OnEvent"]:1
AddOns:
  Compatibility, v1.0
  DebugTools, v1.0
  AckisRecipeList, v0.9372
  ACP, v2.4.3.$Revision: 80453 $
  AdvancedTradeSkillWindow
  ArkInventory, v3.01
  Atlas, v1.12.0
  AtlasBattlegrounds, v1.12.0
  AtlasDungeonLocs, v1.12.0
  AtlasFlightPaths, v1.12.0
  AtlasOutdoorRaids, v1.12.0
  AtlasLoot, vAtlasLoot Enhanced v4.06.04
  AtlasLootSetsandPvP, v4.06.03
  AtlasQuest, vAtlasQuest 4.1.2
  AucAdvanced, v5.0.0
  AucFilterBasic, v5.0.0 (BillyGoat)
  AucScanData, v1.0
  AucStatClassic, v5.0.0 (BillyGoat)
  AucStatHistogram, v5.0.0 (BillyGoat)
  AucStatPurchased, v5.0.0 (BillyGoat)
  AucStatSimple, v5.0.0 (BillyGoat)
  AucStatStdDev, v5.0.0 (BillyGoat)
  Auctioneer, v5.0.0
  BabblingBook, v1.0.0
  BeanCounter, v5.0.0 (BillyGoat)
  BigWigs, v2.0 r4755
  BtmScan, v5.0.0
  Buffet, v2.4.3.16
  BuyEmAll
  CombatLogFix
  Cryolysis2, v2.0 Beta
  FlightMap, v2.4-1
  DoIKnowYou, v1.0
  Enchantrix, v5.0.0
  EnchantrixBarker, v5.0.0 (BillyGoat)
  EnhTooltip, v5.0.0
  GatherMate, v1.0
  GearScoreLite, v3x04y05
  GemHelper, v1.7
  Informant, v5.0.0
  ItemRack, v2.23
  LightHeaded
  LittleWigs
  MikScrollingBattleText, v5.2.14
  zzzModifiedPowerAuras
  NeedToKnow, v2.0
  Notes, v1.3.18
  Omen, vOmen r74823 / Threat-2.0 r78412
  Postal, v2.1 r79759
  QuestHelper, v0.95
  RatingBuster, v1.3.8 (r170)
  Recount, v81640
  Routes, v1.0
  Sandbox, v1.0.0
  SilverDragon, v2.0.65654
  SimpleRaidTargetIcons, v1.04
  SlackerTracker, v1.0.0
  Spy, v1.2
  Stubby, v93
  Swatter, v5.0.0
  Talented, v1.3
  TalentedData, v1.0
  TrinketMenu
  ElvUI, v1.48
  ElvUIAddOnSkins, v1.02
  ElvUIAuraBarsMovers, v1.29
  ElvUIBagControl, v2.1
  ElvUICastBarOverlay, v1.03
  ElvUICastBarSnap, v2.33
  ElvUIChannelAlerts, v3.14
  ElvUICustomTweaks, v1.30
  ElvUIDataTextBars, v7.0.3.0010
  ElvUIEnhanced, v1.01
  ElvUIEnhancedFriendsList, v1.11
  ElvUIExtraActionBars, v1.00
  ElvUIFogofWar, v1.01
  ElvUILocPlus, v2.25
  ElvUIMicrobarEnhancement, v1.77
  ElvUIMinimapButtons, v1.01
  ElvUISwingBar, v1.1
  ElvUIThreatDisplayFix, v0.1
  Questie, v1.0

[Feature Request] Disable "petAutoCastableTexture"

Hi there,
maybe you can add an option to disable the "petAutoCastableTexture" becasue its ugly for me ;)

The code is located in:

ElvUI\modules\actionbars\barPet.lua

at line 54, in the function:

"AB:UpdatePet(event, unit)"

Hovering SpellDamage, "minModifier" error.

I was leveling a frost mage, and sometimes when hovering over the "Spell Damage" to see the extra details (how much bonus damage I have per-damage type), it would throw up this error.

I wonder if this and all the related tickets can be fixed by just ensuring that "minModifier" is not nil before proceeding down the code-path...

Similar tickets:
#39
#35

Date: 2019-01-28 23:38:01
ID: 46
Error occured in: Global
Count: 1
Message: ..\FrameXML\PaperDollFrame.lua line 995:
   attempt to concatenate field 'minModifier' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   ..\FrameXML\PaperDollFrame.lua:995: CharacterSpellBonusDamage_OnEnter()
   ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159:
      ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159
   ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:837: PaperDollFrame_UpdateStatCategory()
   ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:877: PaperDollFrame_UpdateStats()
   ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1753:
      ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1739
   [C]: ?
AddOns:
  Compatibility, v1.0
  DebugTools, v1.0
  AckisRecipeList, v0.9372
  ACP, v2.4.3.$Revision: 80453 $
  AdvancedTradeSkillWindow
  ArkInventory, v3.01
  Atlas, v1.12.0
  AtlasBattlegrounds, v1.12.0
  AtlasDungeonLocs, v1.12.0
  AtlasFlightPaths, v1.12.0
  AtlasOutdoorRaids, v1.12.0
  AtlasLoot, vAtlasLoot Enhanced v4.06.04
  AtlasQuest, vAtlasQuest 4.1.2
  AucAdvanced, v5.0.0
  AucFilterBasic, v5.0.0 (BillyGoat)
  AucScanData, v1.0
  AucStatClassic, v5.0.0 (BillyGoat)
  AucStatHistogram, v5.0.0 (BillyGoat)
  AucStatPurchased, v5.0.0 (BillyGoat)
  AucStatSimple, v5.0.0 (BillyGoat)
  AucStatStdDev, v5.0.0 (BillyGoat)
  Auctioneer, v5.0.0
  BabblingBook, v1.0.0
  BeanCounter, v5.0.0 (BillyGoat)
  BigWigsExtras, v2.0
  BigWigsPlugins, v2.0
  BigWigs, v2.0 r4755
  Buffet, v2.4.3.16
  BuyEmAll
  CombatLogFix
  Cryolysis2, v2.0 Beta
  FlightMap, v2.4-1
  DoIKnowYou, v1.0
  Enchantrix, v5.0.0
  EnchantrixBarker, v5.0.0 (BillyGoat)
  EnhTooltip, v5.0.0
  GatherMate, v1.0
  GearScoreLite, v3x04y05
  GemHelper, v1.7
  Informant, v5.0.0
  ItemRack, v2.23
  LightHeaded
  LittleWigs
  MikScrollingBattleText, v5.2.14
  zzzModifiedPowerAuras
  NeedToKnow, v2.0
  Notes, v1.3.18
  Omen, vOmen r74823 / Threat-2.0 r78412
  Postal, v2.1 r79759
  QuestHelper, v0.95
  RatingBuster, v1.3.8 (r170)
  Recount, v81640
  Routes, v1.0
  Sandbox, v1.0.0
  SilverDragon, v2.0.65654
  SimpleRaidTargetIcons, v1.04
  SlackerTracker, v1.0.0
  Spy, v1.2
  Stubby, v93
  Swatter, v5.0.0
  Talented, v1.3
  TrinketMenu
  ElvUI, v1.48
  ElvUIAddOnSkins, v1.02
  ElvUIAuraBarsMovers, v1.29
  ElvUIBagControl, v2.1
  ElvUICastBarOverlay, v1.03
  ElvUICastBarSnap, v2.33
  ElvUIChannelAlerts, v3.14
  ElvUICustomTweaks, v1.30
  ElvUIDataTextBars, v7.0.3.0010
  ElvUIEnhanced, v1.01
  ElvUIEnhancedFriendsList, v1.10
  ElvUIExtraActionBars, v1.00
  ElvUIFogofWar, v1.01
  ElvUILocPlus, v2.25
  ElvUIMicrobarEnhancement, v1.77
  ElvUIMinimapButtons, v1.01
  ElvUISwingBar, v1.1
  ElvUIThreatDisplayFix, v0.1
  Questie, v1.0

Buff indicator options broken

I am using ElvUi and generally like it, i have some problems though:

  1. and most important; I am a resto Druid, and have set up the party/raid frames to show my hots via the buff indicators. I do not want to see other druids hots. The only thing I can find is a check box for showing other players auras (paraphrasing since I am at work).
    Checking or unchecking does nothing. Is there any way of fixing this?!?

ElvUI and QuestGuru

QuestGuru does two things first changes quest tracker this is cool but the second function is it will change quest log and that's a problem. Because when I have just ElvUI without QuestGuru quest log look so cool I love it but when I have at the same time Elvui and QuestGuru quest log starts to look really really weird something between ElvUI and QuestGuru. So I'm asking you if you could somehow synchronize these two different addons.

Disable AFK mode

Hi there.

Was just wondering if there are any way to disable the AFK mode for 2.4.3 Elv UI

/Calthaza

Middle/Right Click Minimap - attempt to call method 'GetItem' (a nil value)

Message: ...ElvUI_Enhanced\modules\tooltip\itemQualityBorder.lua:6: attempt to call method 'GetItem' (a nil value)
Time: 07/09/17 21:23:20
Count: 1
Stack: [C]: in function `GetItem'
...ElvUI_Enhanced\modules\tooltip\itemQualityBorder.lua:6: in function <...ElvUI_Enhanced\modules\tooltip\itemQualityBorder.lua:5>
(tail call): ?
[C]: in function `?'
...e\AddOns\ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:90: in function <...e\AddOns\ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:87>
[C]: in function `Show'
Interface\FrameXML\UIDropDownMenu.lua:744: in function `ToggleDropDownMenu'
Interface\FrameXML\EasyMenu.lua:22: in function `EasyMenu'
Interface\AddOns\ElvUI\modules\maps\minimap.lua:92: in function <Interface\AddOns\ElvUI\modules\maps\minimap.lua:88>

Locals: 

alreadyknown.lua

Date: 2020-04-09 10:57:04
ID: 34
Error occured in: Global
Count: 1
Message: ...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua line 183:
Invalid quest item in GetQuestItemInfo("type", index)
Debug:
[C]: ?
[C]: GetQuestItemInfo()
...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua:183:
...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua:173
(tail call): ?
[C]: QuestFrameItems_Update()
..\FrameXML\QuestFrame.lua:596: QuestFrameDetailPanel_OnShow()
[string ":OnShow"]:1:
[string "
:OnShow"]:1
[C]: Show()
..\FrameXML\QuestFrame.lua:38: QuestFrame_OnEvent()
[string ":OnEvent"]:1:
[string "
:OnEvent"]:1
AddOns:
Compatibility, v1.0
DebugTools, v1.0
Ace, v1.4
AckisRecipeList, v0.937
ActionBarSaver
ACP, v2.4.3.$Revision: 79593 $
AdvancedTradeSkillWindow
AtlasLoot, vAtlasLoot Enhanced v4.06.04
Auctionator
Carbonite, v1.4
Cartographer, vr74405
CombatLogClearer, v1.0
DoubleWide
EnergyWatchv2
EQCompare, v1.4
Gatherer, v3.1.2
GearScoreLite, v3x04y05
HotCandy, v1.3.0
ImprovedCamera, v2.4.1
ImpulseBooster, v3.1
Ace2
Ace3
MobHealth, v3.3
MobInfo2, v3.61
oGlow, v1.12
Omen, vOmen r79486 / Threat-2.0 r90000
Outfitter, v4.2.6
Postal, v2.1 r79759
Recount, v81640
Spy, v1.2
Stubby, v93
Swatter, v5.0.0
Talented, v1.3
TankBuddy, v2.4b3
wQueue, v1.0
DBMAPI
ElvUI, v1.49
ElvUIAddOnSkins, v1.03
ElvUIAuraBarsMovers, v1.29
ElvUIBagControl, v2.1
ElvUICastBarOverlay, v1.03
ElvUIChannelAlerts, v3.14
ElvUIDataTextBars, v7.0.3.0010
ElvUIEnhanced, v1.01
ElvUIEnhancedFriendsList, v1.11
ElvUIMinimapButtons, v1.04
ElvUISwingBar, v1.1

[Suggestion/Feature] Adjust Portrait camera distance and X/Y offset

On both retail and classic versions of ElvUi, you are able to adjust camera distance and X/Y offset for the portrait on the unit frames.
I can't find anything similar on this port of ElvUI.

I usually play with Portrait fully overlayed on the unit frames (player and target atleast) and when overlayed the portrait can be quite "zoomed in" and I want to zoom it out in a way by editing the camera distance. I'm not very skilled with coding so I checked the lua files and couldn't find anywhere to modify the camera distance for portraits, nor the x and/or y offsets for the portrait.

Any chance we can get this added?

sunder armor

Warrior's ability does not work.
sunder armor.
ability is used but no result

[Feature] Make "There is nothing to attack" size bigger without interfering with anything else.

Hello! I would really love to have this feature because I have to squint my eyes to see when I complete quest etc it's really hard to see. When I increase the font size in General -> Media it increases everything, the chat text etc which is what i do not want, I have it set to 12 and everything else is just perfect except for this.

Here are some pictures to explain this a lot more easier.

Here are two picture of how it looks like atm,
font size
before

And here are two pictures after:
font size after
after

What I basically request is that the "There is nothing to attack text" to have its own font size increment bar to adjust the size of that and the quest progress text (those two are in the same position).

Would really appreciate if you added this to help my eyes suffer less <3

Kind regards, Kasper.

[Feature Request] Only show energy tick when in combat

I would be nice if there was an option to hide the energy tick spark when not in combat.

I've editted the code myself to get it to work:

ElvUF_Player.Power.EnergyTick:RegisterEvent("PLAYER_REGEN_ENABLED")
ElvUF_Player.Power.EnergyTick:RegisterEvent("PLAYER_REGEN_DISABLED")

power.EnergyTick:SetScript("OnEvent", function(self)
    if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_LOGIN" or (event == "UNIT_DISPLAYPOWER" and arg1 == "player") then
        self.Spark:Hide()
    end

    if event == "PLAYER_REGEN_ENABLED" then
        self.Spark:Hide()
    elseif event == "PLAYER_REGEN_DISABLED" then
        self.Spark:Show()
    end
end)

Another option could be to only show it when you're not at max energy.

Custom charframe backdrop?

Is this possible to do?
Wanted to put a .tga together in photoshop real quick, but unsure of dimensions etc

Death recap error

Message: ...ce\AddOns\ElvUI_Enhanced\Modules\Misc\deathRecap.lua:477: attempt to index field 'text' (a nil value)
Time: 07/19/17 20:33:11
Count: 2
Stack: [C]: ?
...ce\AddOns\ElvUI_Enhanced\Modules\Misc\deathRecap.lua:477: in function OnShow' Interface\AddOns\ElvUI\core\staticpopups.lua:386: in function <Interface\AddOns\ElvUI\core\staticpopups.lua:379> [C]: in function Show'
Interface\AddOns\ElvUI\core\staticpopups.lua:916: in function StaticPopup_Show' ...ce\AddOns\ElvUI_Enhanced\Modules\Misc\deathRecap.lua:100: in function ?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function ?' ...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>

Raid frames not showing

Currently trying to get the raid frames to show, but for the life of me I am unable. Even with a fresh install and no other addons it will not work.

Any idea?

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