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Emil Segerbäck's Projects

a-game-a-day icon a-game-a-day

Just challenging myself to make one game during every day of a month

arena-test icon arena-test

A mix of different tutorials for OGRE and Bullet that I did many years ago

ava icon ava

Platformer game written in Haskell

bones icon bones

haskell skeletal animation support for Spriter exported .scon files

demon-dance icon demon-dance

A HaxeFlixel rythm game for the 2016 Global Game Jam

duns icon duns

My implementation of the Cyclone physics engine from the book Game Physics Engine Development

elm-init icon elm-init

Interactively initialise elm-model boilerplate.

elm-vision icon elm-vision

Experiment with raycasting in Elm following this tutorial https://ncase.me/sight-and-light/

fill-me-up icon fill-me-up

Firefox extension to make a selected element fill the window

game-of-life icon game-of-life

My simple game of life using SDL, made in university. (Actually from 2014 even though the commits are from 2016)

jack-compiler icon jack-compiler

My implementation of the Jack compiler from the book "The Elements of Computing Systems" in Rust

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