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Fairy Tale is a godot demo game project where a main character with basic player movements and 3 different combat mechanics fights against mushroom-type test enemies in an open world surrounded by mountains and trees.

License: MIT License

GDScript 80.59% Python 0.52% C++ 1.93% C 0.27% GLSL 16.70%
game-development godot-engine rpg

fairy-tale's Introduction

๐Ÿ’ซ About Me:

๐Ÿ’ฌ I am a developer with a passion for engineering, able to learn and apply quickly.
๐Ÿ“ฌ Shoot me on email.

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๐Ÿ’ป Tech Stack:

Flask React React Native Python NodeJS Java Next JS GODOT C++ JavaScript TypeScript Rust Google Cloud Heroku Azure FastAPI JWT MUI Redux Socket.io Threejs Swagger Postman Docker Trello


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fairy-tale's Issues

Can this work for Godot 4+ games with multiplayer and open world chunks?

Test chunks link: WithinAmnesia/ARPG#15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

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