emphasia / oni-mods Goto Github PK
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Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=1820638089
Mods for Oxygen Not Included
Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=1820638089
Please ensure that the bottle emptier does not automatically collect from the liquid bottle filler if auto-bottle is off
SORRY for the delay.
This is a new version, please help me test it. I'll upload it to steam workshop if it works.
LiquidBottler.zip
Hello, and thank you for your really usefull mod.
it just miss an automation output to be perfect. output a green signal when canister is full.
thank you in advance ;)
Hello Emphasia,
The same issue has occurred again. The game crashes, sometimes at opening, sometimes at World Gen.
I really love this mod, I hope it can be fixed.
The mod doesn't work with the Spaced out DLC. You can't even turn it on.
Add a Piped bottle emptier to the mod too.
This mod crash with the mod "No Drop". Even with the incompatible mod disabled, this messagens appear everytime i try to load a save or create a new map:
`
Tried to add LIQUIDBOTTLER to the Codex screen multiple times
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in :0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List1[T] categoryEntries) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at CodexEntryGenerator.GenerateSingleBuildingEntry (BuildingDef def, System.String categoryEntryID) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at CodexEntryGenerator.GenerateEntriesForBuildingsInCategory (PlanScreen+PlanInfo category, System.String categoryPrefx, System.Collections.Generic.Dictionary
2[System.String,CodexEntry]& categoryEntries) [0x00000] in :0
at CodexEntryGenerator.GenerateBuildingEntries () [0x00000] in :0
at CodexCache.CodexCacheInit () [0x00000] in :0
at ManagementMenu.OnPrefabInit () [0x00000] in :0
at KMonoBehaviour.InitializeComponent () [0x00000] in :0
at KMonoBehaviour.Awake () [0x00000] in :0
at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in :0
at ScheduledUIInstantiation.InstantiateElements (System.Object data) [0x00000] in :0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in :0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in :0
at Game.OnSpawn () [0x00000] in :0
at KMonoBehaviour.Spawn () [0x00000] in :0
at KMonoBehaviour.Start () [0x00000] in :0
Build: U48-568201-S
`
The same error appear on version 1.2.0 from STEAM and from 1.2.1 posted in another issue here in github
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