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oni-mods's Issues

bottle emptier

Please ensure that the bottle emptier does not automatically collect from the liquid bottle filler if auto-bottle is off

[suggestion] Add automation output

Hello, and thank you for your really usefull mod.
it just miss an automation output to be perfect. output a green signal when canister is full.
thank you in advance ;)

Liquid Bottler Crashes Game

Hello Emphasia,

The same issue has occurred again. The game crashes, sometimes at opening, sometimes at World Gen.

I really love this mod, I hope it can be fixed.

DLC incompability

The mod doesn't work with the Spaced out DLC. You can't even turn it on.

Liquid Bottler crash on load

This mod crash with the mod "No Drop". Even with the incompatible mod disabled, this messagens appear everytime i try to load a save or create a new map:

`
Tried to add LIQUIDBOTTLER to the Codex screen multiple times

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in :0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List1[T] categoryEntries) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at CodexEntryGenerator.GenerateSingleBuildingEntry (BuildingDef def, System.String categoryEntryID) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at CodexEntryGenerator.GenerateEntriesForBuildingsInCategory (PlanScreen+PlanInfo category, System.String categoryPrefx, System.Collections.Generic.Dictionary2[System.String,CodexEntry]& categoryEntries) [0x00000] in :0
at CodexEntryGenerator.GenerateBuildingEntries () [0x00000] in :0
at CodexCache.CodexCacheInit () [0x00000] in :0
at ManagementMenu.OnPrefabInit () [0x00000] in :0
at KMonoBehaviour.InitializeComponent () [0x00000] in :0
at KMonoBehaviour.Awake () [0x00000] in :0
at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in :0
at ScheduledUIInstantiation.InstantiateElements (System.Object data) [0x00000] in :0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in :0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in :0
at Game.OnSpawn () [0x00000] in :0
at KMonoBehaviour.Spawn () [0x00000] in :0
at KMonoBehaviour.Start () [0x00000] in :0
Build: U48-568201-S
`

The same error appear on version 1.2.0 from STEAM and from 1.2.1 posted in another issue here in github

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