engoengine / engoengine.github.io Goto Github PK
View Code? Open in Web Editor NEWHome Page: https://engoengine.github.io/
Home Page: https://engoengine.github.io/
Kinda like the Awesome lists but related to engo
engo.io currently seems to be a domain squatter.
It currently uses a "public" CameraSystem
, but it is private at the moment. Usage should be limited to using the CameraMessage
for these kind of things.
I'd say we remove it entirely, and re-write it (possibly at a later stage).
Not really sure what's going on here. I thought openFile was part of core go.
elliot@trinity:~$ go get -u github.com/EngoEngine/engo
# github.com/EngoEngine/engo
go/pkg/mod/github.com/!engo!engine/[email protected]/assets.go:90:13: undefined: openFile
go/pkg/mod/github.com/!engo!engine/[email protected]/axis.go:83:79: undefined: CanvasScale
go/pkg/mod/github.com/!engo!engine/[email protected]/axis.go:84:72: undefined: CanvasScale
go/pkg/mod/github.com/!engo!engine/[email protected]/axis.go:86:79: undefined: CanvasScale
go/pkg/mod/github.com/!engo!engine/[email protected]/axis.go:87:72: undefined: CanvasScale
go/pkg/mod/github.com/!engo!engine/[email protected]/engo.go:191:32: undefined: KeySpace
go/pkg/mod/github.com/!engo!engine/[email protected]/engo.go:192:34: undefined: KeyEnter
go/pkg/mod/github.com/!engo!engine/[email protected]/gamepads.go:53:23: undefined: Gamepad
go/pkg/mod/github.com/!engo!engine/[email protected]/gamepads.go:70:52: undefined: Gamepad
go/pkg/mod/github.com/!engo!engine/[email protected]/input.go:81:47: undefined: Gamepad
go/pkg/mod/github.com/!engo!engine/[email protected]/engo.go:192:34: too many errors
elliot@trinity:~$ go version
go version go1.17.7 freebsd/amd64
We changed ecs, so we should change our documentation here.
The tutorials now consist of:
MouseSystem
, keyboard)I am thinking about creating tutorial 4 tomorrow, which will be about the CameraSystem
and a little bit more about the MouseSystem
. It will allow them to move around in their world, and click on their cities.
The tutorial after, might be something about the HUD / Z-Indexes. We might open some kind of HUD-like information panel whenever they click on a city, displaying information. They would see that the HUD is static and doesn't move with the camera, which is nice.
This issue is to come up with ideas for additional tutorial-posts. And perhaps discuss which shall be made first, and which would be better if we waited.
Planned:
Ideas so far:
We should make sure to add links to GoDoc.org
Based on the discussion at https://gitter.im/EngoEngine/engo?at=57240e47e10a59c0610750d4
@otraore
I also think before v1 we need a site redesign@mewmew
With or without a site redesign, it would be great if there was a link to GoDoc.org from engo.io. Perhaps there is one and I failed to find it?@otraore
I don’t think there is but I do agree there should be one
The webgl package has been deprecated for a while so i think it's about time we remove it from this site. It has no use here.
A place for people who want to work on the engine itself can go to see diagrams of the inner workings of engo and scrpts that make development easier, like running tests and ensuring changes don't break builds. Related to EngoEngine/engo#615
Trying to add a test-issue. Please ignore if succeeds.
Is our logo final? If so, let's add it to our website header!
I think it should be added within the _includes/header.html
file.
Hi,
I'm working through the tutorial and I found that when I got to the end of 01-hello-world, I was encountering the following error:
$ go run traffic.go
# engo.io/engo/common
../../../engo.io/engo/common/animation.go:99:11: invalid map key type ecs.BasicEntity
../../../engo.io/engo/common/animation.go:110:21: invalid map key type ecs.BasicEntity
After a bit of thinking and fiddling, I ran:
$ cd /src/engo.io/ecs/
$ git checkout v1.0
Changing back to the TrafficManager directory and running go run
worked.
(Apologies for not raising a PR to fix the doc but I wasn't sure about the best place to put a note about this. In the foreword?)
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