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gdev-asset-store-tool's Issues

The description for the template object is optionnal

The tool require a description to generate the json but the description in the asset.json are optionnal.

Also most of the buttons have the same description in the engine, there is nothing much more to tell that the button is interactive.
Is a default description in the tool can be used at least for buttons?
The description used in the store is:

  "description": "A button that can be clicked. The background images and text can be edited.\n\nThis button provides conditions and actions for an easy use.",

Run animation is not looped

The animations with the word "run" are not looped.

It can be looped for: run, walk, flying, running, walking

image

New fps typed not saved

When we type a new value directly in the input then click save the change are not saved.
Its saved only by using arrows on the keyboard to change the values.

Here a GIF with the typed value.
test

Clipboard Asset don't use latest copy

Clipboard Asset tool

  • I select an object in GD, click copy in the object list, and click on the button Paste Object From GDevelop.
    For the first object it works fine, I add the image, click Generate, and Save.
    For a second object, I go back in GD, copy a new object, I add the image, click on Paste Object From GDevelop the object name appear in the list of your tool, but when I click Generate Asset the content generated is from the first object.

  • A second issue is with the resources. The resources are not generated, so I do it manually, here an example for a particle object:
    image

  • Another issue with the preview generated on an object is on the preview file.
    For the preview of an object we aim a 1:1 ratio. presently the software transform my 1:1 images in 16:9 and the perspective is flattened.

What I do 1:1
Explosion_1 preview

The output from the tool:
Explostion1 preview

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